Aduic
twin-bladed duelist with serpent-barbed swords
Aduic — The Encounter
twin-bladed duelist with serpent-barbed swords · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Aduic
Aduic is the bladedancer of the brood, swift and savage where the heavier kin are slow. His corrupted heritage left him lithe, with a pair of barbed swords he never sheathes. In the host that follows the old watcher-lord he is the finisher of the wounded, slipping between his kin to flay any foe already pinned, downed, or bleeding. He moves without fear of reprisal, stepping out of reach and punishing every miss with a riposte. He is no lone champion; he relies on the brutes to grapple and ground his prey, then carves them apart while they cannot defend. Where the warband holds a foe, Aduic is the whirl of steel that opens its veins.
Run Aduic in Sixty Seconds
- Hit the helpless then attack foes the kin have grappled, restrained, or prone for Whirling Blades advantage.
- Flurry every turn then three Barbed Blade swings, stacking bleed on anyone he has already cut.
- Punish misses then Riposte any melee attacker who whiffs on him.
- Step freely then Bladedancer's Step moves him between marks without opportunity attacks.
- Finish, don't start then let the brutes pin prey and let Aduic carve it open.
Aduic
Medium fiend, chaotic evil
CR 6 · 2,300 XP · GUIDELINEWhirling Blades (Signature). Aduic fights with a barbed blade in each hand. When he takes the Attack action, he can make one additional Barbed Blade attack as part of that action, and he has advantage on a melee attack against any creature it can see that is grappled, restrained, or prone.
Bladedancer's Step. Aduic does not provoke opportunity attacks when he moves out of an enemy's reach on foot or in flight.
Actions
Multiattack. Aduic makes three Barbed Blade attacks.
Barbed Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage, and on a critical hit or against a creature already wounded by him this turn, the target also takes 5 (2d4) bleeding (piercing) damage.
Bonus Actions & Reactions
Riposte. When a creature Aduic can see misses him with a melee attack, he can make one Barbed Blade attack against it.
Two serpent-toothed blades, never still. Aduic dances through the press, opening a dozen small wounds that the flock turns into a death.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Run Aduic as the finisher of a small fallen band. Send him at foes the kin have already grappled or knocked prone so Whirling Blades grants advantage, and let Bladedancer's Step keep him safe as he flits between marks. He cleans up, he does not open.
His native tier; use him as the warband's flurry-striker. Each turn carve up whoever the brutes have pinned, three blades with advantage, and Riposte anyone who swings and misses. He dances through the press, finishing the wounded the flight sets up.
Field him in a larger warband as the assassin of the downed. The brutes ground the kill-priority; Aduic flurries it with advantage, bleeding it out, then steps to the next pinned foe. He depends on the host to hold prey, never duels solo.
Put Aduic on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Aduic?
Aduic is CR 6 (2,300 XP) at his native Tier 2, with Tier 1 (~CR 2) and Tier 3 (~CR 11) lines so he can finish kills for weaker or stronger Fallen Watcher flights.
How does Aduic fight alongside the rest of the Fallen Watchers?
He is the finisher of the wounded. The heavier kin grapple and ground the prey; Aduic dances in, flays the pinned target with advantage and bleed, and steps to the next, exploiting every opening the warband makes.
Is Aduic meant to fight solo?
No. He has no legendary actions and his advantage hinges on foes being grappled, restrained, or prone, so he relies on the brutes of the flight to set up his kills.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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