Buwaon
one-winged diving reaper caught mid-stoop
Buwaon — The Encounter
one-winged diving reaper caught mid-stoop · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Buwaon
Of all the brood that flock to the old watcher-lord, Buwaon is the most reckless. His corrupt heritage left him fast but unbalanced, a single great pinion forcing him into headlong dives he cannot pull from gently. In the host he is the falling hammer, plummeting onto a chosen target to crash it flat while his kin close the ring. He cannot hover or hold position, so he commits utterly, snatching a victim and hauling it skyward to drop it among the fallen line. He works only as part of the warband's stoop: where the flight marks a foe, Buwaon is the one who comes down hardest, then scrambles aloft to do it again.
Run Buwaon in Sixty Seconds
- Always dive in then drop 20+ ft. straight down before the first claw for the extra 3d6 and a prone save.
- Knock down the priority then flatten whatever target the flight has marked so kin can swarm it.
- Grab and lift then Snatch and Climb a small foe straight up to pull it out of its line.
- Never hover then keep him committing to dives, since he cannot hold station.
- Climb between strikes then reset altitude so he can stoop again next turn.
Buwaon
Medium fiend, chaotic evil
CR 6 · 2,300 XP · GUIDELINEPlunging Stoop (Signature). If Buwaon flies at least 20 feet straight down toward a target before a melee attack, the first such attack that hits deals an extra 10 (3d6) damage and the target must succeed on a DC 14 Strength save or be knocked prone.
Lopsided Flight. Buwaon's flight is fast but ungainly; he has advantage on Dexterity (Acrobatics) checks made to stay aloft but cannot hover.
Actions
Multiattack. Buwaon makes two Hooked Claw attacks.
Hooked Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Bonus Actions & Reactions
Snatch and Climb. Immediately after hitting a Medium or smaller creature with a Hooked Claw, Buwaon can fly up to 15 feet straight up; if he does, he drags a creature he hit and is grappling along with him.
Buwaon lost a wing to a blade meant for his heart, yet still he stoops, slamming into prey with the whole weight of his ruined dive.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Buwaon as the diving opener for a small fallen pack. Have him plummet onto the foe his kin have marked, knock it prone with Plunging Stoop, and let the grounded ranks pile on. He must climb and re-dive, never linger.
His native tier; fly him as the crash-striker of a Fallen Watcher flight. Each round stoop 20+ ft. onto the priority target for the bonus damage and prone, then Snatch and Climb to drag a small foe out of formation. Always set up the warband's kills, never solo.
Slot him into a larger warband as the prone-setter. Plunging Stoop knocks the kill-priority flat for the heavier kin to finish, and Snatch and Climb removes enemy support from the fight. He is a committed striker who fights inside the flight.
Put Buwaon on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Buwaon?
Buwaon is CR 6 (2,300 XP) at his native Tier 2, with Tier 1 (~CR 2) and Tier 3 (~CR 11) lines so he can dive for weaker or stronger Fallen Watcher flights.
How does Buwaon fight alongside the rest of the Fallen Watchers?
He is the warband's falling hammer. He stoops onto the marked target, knocks it prone, and either pins it for the grounded kin or hauls it skyward, setting up kills he can never hover to finish himself.
Can Buwaon hold a position?
No. Lopsided Flight means he cannot hover and must keep diving, and with no legendary actions he is a committed skirmisher who only works as part of the flight.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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