Haragan
feather-winged blade-bearer with a jagged greatsword
Haragan — The Encounter
feather-winged blade-bearer with a jagged greatsword · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Haragan
Haragan remembers what he was meant to be. He kept the bearing of a heaven-sent guardian and the great blade he was given, but the corruption in his blood turned its light foul. Among the brood that follows the old watcher-lord he is the marksman of the melee, his glowing strokes painting targets so the rest of the flock can fall on them with sure aim. Disciplined where his kin are feral, he holds his ground against terror and dread, anchoring the warband's resolve. He fights in the thick of the press, cutting wide with his sundering sweep and lighting up whoever he means the host to kill next. Alone he is a grim swordsman; with his kin he is the one who chooses the dead.
Run Haragan in Sixty Seconds
- Mark the kill then Greatsword the priority so Fallen Radiance lights it for the flock's advantage.
- Cone the cluster then save Sundering Cut for when foes bunch in the 15-ft. arc.
- Stand against fear then let Disciplined Guard hold him and steady the warband's nerve.
- Stay in the press then anchor the melee rather than chasing scattered foes.
- Feed the flock then keep painting fresh targets so kin always strike with advantage.
Haragan
Medium fiend, neutral evil
CR 6 · 2,300 XP · GUIDELINEFallen Radiance (Signature). Haragan's blade glows with corrupted light. His Greatsword attacks deal an extra 5 (2d4) radiant damage, and a creature that takes this damage sheds dim light in a 5-foot radius until the end of its next turn, granting nearby Fallen Watchers advantage on attacks against it.
Disciplined Guard. Haragan adds his proficiency bonus a second time to Wisdom saving throws against being frightened or charmed (included above).
Actions
Multiattack. Haragan makes two Greatsword attacks.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d10+4) slashing damage plus 5 (2d4) radiant damage.
Sundering Cut (Recharge 5-6). Haragan sweeps his blade in a 15-foot cone. Each creature there must make a DC 15 Dexterity save, taking 22 (4d8+4) slashing damage on a failure, or half as much on a success.
Once he carried a holy sword to guard mankind; now the same blade burns with light gone sour, and he marks his prey for the flock with every cut.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Run Haragan as the marking blade of a small fallen band. Cut the priority target so Fallen Radiance lights it up, then let his kin pile on with advantage. Save Sundering Cut for when foes bunch in front of him.
His native tier; use him as the warband's target-painter. Each round Greatsword the kill-priority to mark it for the flock, hold firm against fear, and unleash Sundering Cut into clustered foes. He fights in the press, marking the dead for his kin.
Field him in a larger warband as the disciplined anchor and marker. He paints priority targets with Fallen Radiance, steadies kin against terror, and cones down clusters with Sundering Cut. He is the resolve of the host, never a lone hero.
Put Haragan on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Haragan?
Haragan is CR 6 (2,300 XP) at his native Tier 2, with Tier 1 (~CR 2) and Tier 3 (~CR 11) lines so he can lead weaker or stronger Fallen Watcher warbands.
How does Haragan fight alongside the rest of the Fallen Watchers?
He is the warband's target-painter and anchor. His Fallen Radiance lights up whoever he strikes so the flock attacks it with advantage, while his discipline steadies kin against fear in the thick of the melee.
Can Haragan fight alone?
He is a capable swordsman but no boss; he has no legendary actions and his signature payoff is marking targets for allies, so he is meant to fight within the flight.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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