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Madugas — Fallen Watchers token & 5e stat block by Clay Cyanide

Madugas

Fallen Watchers

horned trophy-taker who carries the heads of the slain

CR6
AC16
HP120
TypeMedium fiend

Madugas — The Encounter

horned trophy-taker who carries the heads of the slain · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Madugas

Among the brood that gathers to the old watcher-lord, Madugas is the keeper of grim accounts. He was born of a union the heavens never sanctioned, and the rot in his blood has left him with a hunger for proof of every kill. He clutches the severed head of his last victim as both standard and threat, raising it so his fallen kin take heart and his prey lose theirs. In the warband he is the morale-breaker, plunging from the sky to gut a champion and lifting the trophy before the body has cooled. He never holds a line alone; he dives, he reaps, and he climbs again, feeding the host's courage with each new ruin he makes.

Run Madugas in Sixty Seconds

Madugas

Medium fiend, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor) HP 120 (16d8+48) Speed 30 ft., fly 60 ft.
STR18+4
DEX15+2
CON16+3
INT12+1
WIS13+1
CHA15+2
SavesStr +7, Con +6
SkillsIntimidation +5, Perception +4
Resistcold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; poisoned
Sensesdarkvision 120 ft., passive Perception 14
LanguagesCelestial, Common, Abyssal

Grim Tribute (Signature). Madugas carries the severed head of a fallen foe. While he holds it, he has advantage on Intimidation checks and, the first time each turn he reduces a creature to 0 hit points, every Fallen Watcher within 30 feet gains 5 temporary hit points.

Dive Bomber. If Madugas flies at least 20 feet straight toward a target before a melee attack, that attack deals an extra 7 (2d6) damage on a hit.

Actions

Multiattack. Madugas makes two Talon attacks.

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+4) slashing damage plus 5 (2d4) necrotic damage.

Skull Hurl. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 12 (2d6+4) bludgeoning damage, and the target must succeed on a DC 14 Constitution save or be frightened until the end of its next turn.

He keeps a head for every village he has emptied, and he speaks to them still. The newest trophy is always raised high so the rest of the host can see the work is good.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (7d8+14) To-hit+4Save DC12

Use Madugas as the diving terror of a small fallen raiding party. Have him swoop on the most fragile target with Dive Bomber, drop it, and feed temp HP to nearby kin. Keep him airborne between strikes rather than standing in the line.

Tier 2Levels 5-10 · NATIVE
AC16HP120 (16d8+48) To-hit+7Save DC14

His native tier; run him as the morale engine of a flight of Fallen Watchers. Dive Bomber a healer or commander each round, claim the kill to hand out temp HP, and use Skull Hurl to frighten anyone he cannot reach. Always fight as part of the wheeling host.

Tier 3Levels 11-15 · GUIDELINE
AC18HP200 (24d8+96) To-hit+9Save DC16

Pair him with a larger fallen warband as the kill-finisher. Let the front-line kin pin foes, then have Madugas dive, execute, and refresh the whole flight's temp HP. He hunts priority targets, never duels solo.

Put Madugas on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Madugas?

Madugas is CR 6 (2,300 XP) at his native Tier 2, with Tier 1 (~CR 2) and Tier 3 (~CR 11) lines so he can slot into weaker or stronger Fallen Watcher warbands.

How does Madugas fight alongside the rest of the Fallen Watchers?

He is the host's morale engine. While the heavier kin pin the enemy, Madugas dives on priority targets, executes them, and his Grim Tribute showers nearby Watchers with temporary hit points, keeping the whole flight aggressive.

Can Madugas operate on his own?

No. He is a strike-and-climb skirmisher, not a boss, with no legendary actions. His Grim Tribute payoff only matters with kin nearby, so he should always fight inside the warband.

Tell Us How It Ran

Played Madugas at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.