Boraks
spike-plated hatchet shock-trooper of the gator pack
Boraks — The Encounter
spike-plated hatchet shock-trooper of the gator pack · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Boraks
Boraks is the wall that walks. Sheathed in spiked plate scavenged and reforged over years of raiding, he trudges at the heart of the Gator Tribe's advance, slow but nearly impossible to stop. Arrows skitter off his armour and anyone who closes to strike him bleeds on his spikes for the trouble. The warband uses him to absorb the first storm of a defence while the swift gators circle wide; by the time the enemy realises Boraks cannot be turned, the jaws are already at their flanks. He says little, breathes loud, and keeps coming, and the bog has taught the tribe that the thing which keeps coming usually wins.
Run Boraks in Sixty Seconds
- Kill priority then march Boraks straight at the enemy's strongest defensive point.
- Open with a hatchet swing and a claw-grapple to anchor a foe in place.
- When shot at stand still: Spiked Plate gives ranged resistance and punishes anyone who melees him.
- Run him as the warband's walking wall, never a lone boss.
Boraks
Medium humanoid (reptilian), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEHold Breath. Boraks can hold his breath for 15 minutes.
Spiked Plate. A creature that hits Boraks with a melee attack while within 5 feet takes 4 (1d8) piercing damage from his spikes. While Boraks has not moved this turn, he has resistance to bludgeoning, piercing, and slashing damage from ranged attacks.
Actions
Multiattack. Boraks makes two attacks: one with his hatchet and one with his clawed gauntlet.
War Hatchet. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Clawed Gauntlet. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage, and a Medium or smaller target must succeed on a DC 15 Strength save or be grappled.
A squat juggernaut of a gator sealed in spiked plate, hatchet in one fist and rending claws in the other.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Boraks as a lone wall beside weaker kin. He soaks the front, hatchet and claw, while the pack flanks. Fights as a warband, never solo.
March Boraks straight into the defence to soak fire (Spiked Plate makes him hard to shoot when he holds ground). Claw-grapple a target to anchor it while the swift gators circle. He absorbs, he never solos.
Run him as the unstoppable front of a full gator flight. He eats the first volley and pins a defender while the warband swarms the flanks. He grinds forward with the pack, never alone.
Put Boraks on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Boraks?
CR 6 (2,300 XP) at his native Tier 2. Scale to ~CR 2 for Tier 1 or ~CR 11 for Tier 3 using the tier table.
How does Boraks fight alongside the rest of the Gator Tribe?
He is the walking wall. Boraks soaks the enemy's first storm and pins a defender so the swift gators can circle to the flanks. He is rank-and-file armour, not a solo boss.
Why is he so hard to bring down?
Heavy spiked plate gives him AC 18 and ranged resistance when he holds ground, and his spikes hurt anyone who melees him, so attackers pay a price either way.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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