Gohar
feather-plated bare-fisted grappler of the gator warband
Gohar — The Encounter
feather-plated bare-fisted grappler of the gator warband · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Gohar
Gohar disdains weapons the way the old crocodiles disdain haste: he needs only his hands and his teeth. The Gator Tribe sends him to seize whoever matters most, a captain, a caster, a banner, and crush them in plain sight to break the enemy's nerve. He locks his grip and does not let go, the feathered plate on his shoulders rising and falling as he rolls his prey under. The warband forms around his catch, and the swift gators finish whatever he has pinned. The elders say a gator's strength was never in the bite alone, but in the hold that comes before it, and Gohar is that hold made into a creature.
Run Gohar in Sixty Seconds
- Kill priority then send Gohar to seize the enemy's captain or caster.
- Open with a grapple (he has advantage), then bite the held target for big damage.
- While grappling Crushing Grip ticks damage and Bonus-Action Death Roll adds an advantage bite each turn.
- Run him as the warband's seizing fist, never a lone boss.
Gohar
Medium humanoid (reptilian), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEHold Breath. Gohar can hold his breath for 15 minutes.
Crushing Grip. Gohar has advantage on Strength (Athletics) checks to grapple, and a creature grappled by him takes 7 (2d6) bludgeoning damage at the start of each of his turns.
Actions
Multiattack. Gohar makes two slam attacks, or one slam and one bite. He can replace one attack with a grapple.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature grappled by Gohar. Hit: 16 (3d6+5) piercing damage.
Bonus Actions & Reactions
Death Roll (Bonus Action). If Gohar has a creature grappled, he can make a bite attack against it with advantage.
A mountainous gator in feathered plate who fights with bare fists and the closing jaw.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Gohar as a lone grappler beside weaker kin. He seizes one target, crushes and bites it, and the pack swarms the pinned foe. Fights as a warband, never solo.
Grapple the enemy's key fighter or caster, then Crushing Grip and Bonus-Action Death Roll grind them down. He pins priority targets so the pack can pour in; he never solos.
Run him as the seizing fist of a full gator flight. He locks down whoever the warband fears most while the rest swarm the helpless catch. He hunts with the pack, never alone.
Put Gohar on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Gohar?
CR 6 (2,300 XP) at his native Tier 2. Scale to ~CR 2 for Tier 1 or ~CR 11 for Tier 3 using the tier table.
How does Gohar fight alongside the rest of the Gator Tribe?
He is the seizing fist. Gohar grapples and pins the enemy's most important target so the swift gators can swarm the helpless catch. He is a rank-and-file grappler, not a solo boss.
How dangerous is his grapple?
Very. He grapples with advantage, his Crushing Grip deals automatic damage each turn, and his Death Roll gives a free advantage bite, so a pinned caster rarely escapes.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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