Inzaag
twin-maul dual-bludgeon bruiser of the gator pack
Inzaag — The Encounter
twin-maul dual-bludgeon bruiser of the gator pack · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Inzaag
Inzaag carries no shield and trusts no blade: two slab-headed stone mauls, one in each hand, are answer enough. The Gator Tribe sends him where the press is thickest, to grind down whatever the line-breakers leave standing. He fights in a flat, hammering rhythm, the carved spirals on his pauldrons blurring as both weapons fall, and the younger gators say you can hear him coming by the double beat of stone on bone. He is not subtle and does not pretend to be; the warband keeps the cunning for the shamans and the patience for Zeeba, and lets Inzaag simply break things until there is nothing left to break.
Run Inzaag in Sixty Seconds
- Kill priority then drive Inzaag into the thickest knot of enemies.
- Open with both mauls on one target to trigger Pulverize and blunt its next swing.
- After a double hit use Reeling Blow to shove an adjacent foe 10 feet, breaking their formation.
- Run him as the warband's hammer in the press, never a lone boss.
Inzaag
Medium humanoid (reptilian), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEHold Breath. Inzaag can hold his breath for 15 minutes.
Pulverize. When Inzaag hits the same creature with both maul attacks in one turn, that creature takes an extra 7 (2d6) bludgeoning damage and has disadvantage on its next attack roll before the end of its next turn.
Actions
Multiattack. Inzaag makes two maul attacks, one with each weapon.
Stone Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.
Bonus Actions & Reactions
Reeling Blow (Bonus Action). Immediately after hitting with both maul attacks, Inzaag can shove one creature within 5 feet 10 feet away from him.
A wide-shouldered gator who batters foes with a stone maul in each fist.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Inzaag as a lone bruiser beside weaker kin. He hammers one target with both mauls, then shoves the next. Fights as a warband, never solo.
Focus both mauls on one foe to trigger Pulverize, blunting its next attack, then Reeling Blow to shove a second out of position. He grinds the thickest press while the pack flanks; he never solos.
Run him as the hammer of a full gator flight. He pulverizes priority targets and shoves the line apart for the swift gators. He pounds with the warband, never alone.
Put Inzaag on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Inzaag?
CR 6 (2,300 XP) at his native Tier 2. Scale to ~CR 2 for Tier 1 or ~CR 11 for Tier 3 using the tier table.
How does Inzaag fight alongside the rest of the Gator Tribe?
He is the hammer in the press. Inzaag grinds down whatever the line-breakers leave standing and shoves enemies out of formation for the swift gators. He is a rank-and-file bruiser, not a solo boss.
When does Pulverize trigger?
When both of Inzaag's maul attacks land on the same creature in one turn, dealing bonus damage and giving that target disadvantage on its next attack, so focus-fire one foe.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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