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Inzaag — Gator Tribe token & 5e stat block by Clay Cyanide

Inzaag

Gator Tribe

twin-maul dual-bludgeon bruiser of the gator pack

CR6
AC16
HP120
TypeMedium humanoid (reptilian)

Inzaag — The Encounter

twin-maul dual-bludgeon bruiser of the gator pack · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Inzaag

Inzaag carries no shield and trusts no blade: two slab-headed stone mauls, one in each hand, are answer enough. The Gator Tribe sends him where the press is thickest, to grind down whatever the line-breakers leave standing. He fights in a flat, hammering rhythm, the carved spirals on his pauldrons blurring as both weapons fall, and the younger gators say you can hear him coming by the double beat of stone on bone. He is not subtle and does not pretend to be; the warband keeps the cunning for the shamans and the patience for Zeeba, and lets Inzaag simply break things until there is nothing left to break.

Run Inzaag in Sixty Seconds

Inzaag

Medium humanoid (reptilian), chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (scaly hide, carved stone pauldrons) HP 120 (16d8+48) Speed 30 ft., swim 30 ft.
STR19+4
DEX13+1
CON17+3
INT8-1
WIS11+0
CHA9-1
SavesStr +7, Con +6
SkillsAthletics +7, Intimidation +2
Sensesdarkvision 30 ft., passive Perception 10
LanguagesDraconic, Common

Hold Breath. Inzaag can hold his breath for 15 minutes.

Pulverize. When Inzaag hits the same creature with both maul attacks in one turn, that creature takes an extra 7 (2d6) bludgeoning damage and has disadvantage on its next attack roll before the end of its next turn.

Actions

Multiattack. Inzaag makes two maul attacks, one with each weapon.

Stone Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.

Bonus Actions & Reactions

Reeling Blow (Bonus Action). Immediately after hitting with both maul attacks, Inzaag can shove one creature within 5 feet 10 feet away from him.

A wide-shouldered gator who batters foes with a stone maul in each fist.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (8d8+9) To-hit+4Save DC12

Use Inzaag as a lone bruiser beside weaker kin. He hammers one target with both mauls, then shoves the next. Fights as a warband, never solo.

Tier 2Levels 5-10 · NATIVE
AC16HP120 (16d8+48) To-hit+7Save DC15

Focus both mauls on one foe to trigger Pulverize, blunting its next attack, then Reeling Blow to shove a second out of position. He grinds the thickest press while the pack flanks; he never solos.

Tier 3Levels 11-15 · GUIDELINE
AC18HP184 (23d8+92) To-hit+9Save DC17

Run him as the hammer of a full gator flight. He pulverizes priority targets and shoves the line apart for the swift gators. He pounds with the warband, never alone.

Put Inzaag on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Inzaag?

CR 6 (2,300 XP) at his native Tier 2. Scale to ~CR 2 for Tier 1 or ~CR 11 for Tier 3 using the tier table.

How does Inzaag fight alongside the rest of the Gator Tribe?

He is the hammer in the press. Inzaag grinds down whatever the line-breakers leave standing and shoves enemies out of formation for the swift gators. He is a rank-and-file bruiser, not a solo boss.

When does Pulverize trigger?

When both of Inzaag's maul attacks land on the same creature in one turn, dealing bonus damage and giving that target disadvantage on its next attack, so focus-fire one foe.

Tell Us How It Ran

Played Inzaag at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.