Morel
leaping relic-maul zealot of the bog warband
Morel — The Encounter
leaping relic-maul zealot of the bog warband · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Morel
Morel keeps the old rites of the Gator Tribe, hammering its faith into enemy skulls with a maul whose head is carved into the spoked wheel of the bog. Where Rebo and Ragur hold the front, Morel ranges the flanks, springing across reed and shallow water to fall on stragglers and break their footing. The tribe holds that the swamp judges all who enter it, and Morel sees himself as the verdict made flesh, leaping from a crouch to deliver it. He fights loud, calling the warband's chant between blows, and the younger gators learn the cadence of the hunt by following the rhythm of his maul.
Run Morel in Sixty Seconds
- Kill priority then send Morel after the most isolated flanker or caster he can reach in one leap.
- Open with a 20-foot Pouncing Zealot charge for bonus damage and a prone target.
- Each turn Reed-Spring through marsh to a new victim without provoking opportunity attacks.
- Run him as the warband's leaping wing, never a lone boss.
Morel
Medium humanoid (reptilian), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEHold Breath. Morel can hold his breath for 15 minutes.
Pouncing Zealot. If Morel moves at least 20 feet straight toward a creature and hits it with a maul attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage and must succeed on a DC 15 Strength save or be knocked prone.
Actions
Multiattack. Morel makes two relic-maul attacks.
Relic Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) bludgeoning damage.
Tail Lash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d6+3) bludgeoning damage.
Bonus Actions & Reactions
Reed-Spring (Bonus Action). Morel can Dash. While in or adjacent to difficult terrain (such as marsh or mud), this movement does not provoke opportunity attacks.
A lean, leaping gator-zealot who hurls himself across the marsh swinging an ornate relic-maul.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Morel as a lone leaping skirmisher beside weaker kin. He pounces a straggler, knocks it prone, and the pack collapses on it. Fights as a warband, never solo.
Open with a 20-foot Pouncing Zealot charge to knock a target prone, then Reed-Spring across the marsh to the next. He picks off flankers while the heavy gators hold; he never fights alone.
Run him as the leaping wing of a full gator flight. He bounds the difficult terrain to harry casters and isolate prey while the warband swarms. He hunts with the pack, never solo.
Put Morel on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Morel?
CR 6 (2,300 XP) at his native Tier 2. Scale to ~CR 2 for Tier 1 or ~CR 11 for Tier 3 using the tier table.
How does Morel fight alongside the rest of the Gator Tribe?
He is the leaping flanker. Morel pounces stragglers and casters, knocking them prone for the heavier gators to crush. He is a mobile rank-and-file zealot, not a solo boss.
When does Pouncing Zealot trigger?
Only when Morel moves at least 20 feet straight at a target and hits it with the maul that same turn, so give him room to build a run-up across the marsh.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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