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Ragur — Gator Tribe token & 5e stat block by Clay Cyanide

Ragur

Gator Tribe

plate-shouldered war-maul breaker of the gator pack

CR6
AC17
HP119
TypeMedium humanoid (reptilian)

Ragur — The Encounter

plate-shouldered war-maul breaker of the gator pack · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Ragur

Ragur carries a battered cook-pot lashed to his back, and the younger gators joke that he keeps it to boil whatever the maul leaves whole. The Gator Tribe sends him in when a shield-wall needs breaking: his hammer caves armour and topples the strong, opening gaps for the swift killers to pour through. He speaks little and swings often, content to be the warband's blunt instrument while the shamans chant and the reavers dart. Old bog-hunters say a gator's strength is in patience and the closing of the jaws; Ragur simply adds a hammer the size of a man's chest, and lets the swamp do the rest.

Run Ragur in Sixty Seconds

Ragur

Medium humanoid (reptilian), chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 17 (scaly hide, plated pauldron) HP 119 (14d8+56) Speed 30 ft., swim 30 ft.
STR19+4
DEX10+0
CON18+4
INT8-1
WIS11+0
CHA9-1
SavesStr +7, Con +7
SkillsAthletics +7, Intimidation +2
Sensesdarkvision 30 ft., passive Perception 10
LanguagesDraconic, Common

Hold Breath. Ragur can hold his breath for 15 minutes.

Crushing Blow. Once per turn when Ragur hits a creature with his war maul, that creature must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Multiattack. Ragur makes two war maul attacks.

War Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10+4) bludgeoning damage.

Tail Sweep (Recharge 5-6). Ragur sweeps his tail in a 10-foot cone. Each creature there must make a DC 15 Dexterity saving throw, taking 14 (4d6) bludgeoning damage and falling prone on a failure, or half damage on a success.

A barrel-chested gator in scavenged plate who flattens the line with a two-handed war maul.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP44 (8d8+8) To-hit+4Save DC12

Use Ragur as a lone heavy hitter beside weaker kin. He smashes the front rank prone, then lets the pack pile on. Fights as a warband, never solo.

Tier 2Levels 5-10 · NATIVE
AC17HP119 (14d8+56) To-hit+7Save DC15

Open against a clustered front line with Tail Sweep to knock several prone, then maul the survivors. Crushing Blow keeps a target down so the gator pack can swarm. He breaks lines, he does not solo.

Tier 3Levels 11-15 · GUIDELINE
AC19HP184 (21d8+84) To-hit+9Save DC17

Run him as the warband's anvil in a full flight. Tail Sweep clears a path, the maul fells defenders, and the lighter gators finish them. He anchors the charge, never fights alone.

Put Ragur on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Ragur?

CR 6 (2,300 XP) at his native Tier 2. Scale to ~CR 2 for Tier 1 or ~CR 11 for Tier 3 using the tier table.

How does Ragur fight alongside the rest of the Gator Tribe?

He is the breaker. Ragur knocks enemies prone with maul and tail so the swift gators like Lakan and Aughar can swarm the fallen. He is heavy rank-and-file, not a solo boss.

Does Tail Sweep hit allies?

Only creatures in the 10-foot cone, so position him on the warband's flank and angle the sweep into the enemy line, not his own pack.

Tell Us How It Ran

Played Ragur at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.