Ragur
plate-shouldered war-maul breaker of the gator pack
Ragur — The Encounter
plate-shouldered war-maul breaker of the gator pack · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Ragur
Ragur carries a battered cook-pot lashed to his back, and the younger gators joke that he keeps it to boil whatever the maul leaves whole. The Gator Tribe sends him in when a shield-wall needs breaking: his hammer caves armour and topples the strong, opening gaps for the swift killers to pour through. He speaks little and swings often, content to be the warband's blunt instrument while the shamans chant and the reavers dart. Old bog-hunters say a gator's strength is in patience and the closing of the jaws; Ragur simply adds a hammer the size of a man's chest, and lets the swamp do the rest.
Run Ragur in Sixty Seconds
- Kill priority then aim Ragur at clustered front-liners; his Tail Sweep can floor a whole group.
- Open with Tail Sweep if two or more enemies bunch up, otherwise lead with the maul and Crushing Blow.
- When prone targets appear keep mauling them; downed foes let the lighter gators swarm free advantage.
- Run him as the warband's line-breaker beside the pack, never solo.
Ragur
Medium humanoid (reptilian), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEHold Breath. Ragur can hold his breath for 15 minutes.
Crushing Blow. Once per turn when Ragur hits a creature with his war maul, that creature must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Multiattack. Ragur makes two war maul attacks.
War Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10+4) bludgeoning damage.
Tail Sweep (Recharge 5-6). Ragur sweeps his tail in a 10-foot cone. Each creature there must make a DC 15 Dexterity saving throw, taking 14 (4d6) bludgeoning damage and falling prone on a failure, or half damage on a success.
A barrel-chested gator in scavenged plate who flattens the line with a two-handed war maul.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Ragur as a lone heavy hitter beside weaker kin. He smashes the front rank prone, then lets the pack pile on. Fights as a warband, never solo.
Open against a clustered front line with Tail Sweep to knock several prone, then maul the survivors. Crushing Blow keeps a target down so the gator pack can swarm. He breaks lines, he does not solo.
Run him as the warband's anvil in a full flight. Tail Sweep clears a path, the maul fells defenders, and the lighter gators finish them. He anchors the charge, never fights alone.
Put Ragur on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Ragur?
CR 6 (2,300 XP) at his native Tier 2. Scale to ~CR 2 for Tier 1 or ~CR 11 for Tier 3 using the tier table.
How does Ragur fight alongside the rest of the Gator Tribe?
He is the breaker. Ragur knocks enemies prone with maul and tail so the swift gators like Lakan and Aughar can swarm the fallen. He is heavy rank-and-file, not a solo boss.
Does Tail Sweep hit allies?
Only creatures in the 10-foot cone, so position him on the warband's flank and angle the sweep into the enemy line, not his own pack.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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