Rebo
jaw-bared greataxe berserker of the swamp warband
Rebo — The Encounter
jaw-bared greataxe berserker of the swamp warband · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Rebo
Rebo took his first kill before he could speak, and the elders of the Gator Tribe say the bog-mud still remembers the sound. He fights at the front of every raid the warband mounts, where the greataxe over his shoulder doubles as a banner the rest of the pack rallies to. When the tribe wades up out of the reeds to drag travellers down, Rebo is the wedge that breaks the line first, so the lighter killers behind him can finish what his jaws begin. He keeps a single skull lashed to his belt: not a trophy, the tribe insists, but a reminder that the swamp always collects its due.
Run Rebo in Sixty Seconds
- Kill priority then send Rebo at the squishiest back-liner; his bite grapples them out of the fight.
- Open with a charge and bite to grapple, then Bonus-Action Death Roll for a free advantage bite.
- When bloodied lean into Blood Frenzy: he gets advantage on every wounded enemy, so finish what he started.
- Run him as the front wedge of the warband, never a lone boss.
Rebo
Medium humanoid (reptilian), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEHold Breath. Rebo can hold his breath for 15 minutes.
Blood Frenzy. Rebo has advantage on melee attack rolls against any creature that is missing some of its hit points.
Actions
Multiattack. Rebo makes two greataxe attacks, or one greataxe attack and one bite.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10+4) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage, and the target is grappled (escape DC 15) if it is Medium or smaller.
Bonus Actions & Reactions
Death Roll (Bonus Action). If Rebo has a creature grappled, he can make a bite attack against it with advantage.
A slab-muscled gator-warrior who swings a moon-bladed greataxe and grins through a mouthful of fangs.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Drop Rebo in as a lone gator-bruiser fronting weaker kin. He charges the softest target, bites to grapple, then Death Rolls. Fight as a pack, never alone.
Open by closing on a back-line caster, biting to grapple, then Bonus-Action Death Roll. Blood Frenzy makes him deadlier as the fight wears down. He anchors the warband's front, never solos.
Run him as the lead breacher of a full gator flight. He grapples and rolls the toughest defender while the warband swarms past. Even here he fights shoulder-to-shoulder, not solo.
Put Rebo on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Rebo?
CR 6 (2,300 XP) at his native Tier 2. Stat him down to ~CR 2 for Tier 1 parties or up to ~CR 11 for Tier 3 using the tier table.
How does Rebo fight alongside the rest of the Gator Tribe?
He is the front breacher. Rebo bites and grapples the strongest enemy to pin the line open, letting Aughar, Lakan and the lighter killers flood past. He is rank-and-file muscle, not a solo boss.
Can Rebo really hold his breath that long?
Yes. Like all the Gator Tribe he can hold his breath 15 minutes, so he and the warband can lie submerged in the bog and erupt on prey from the water.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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