Home Encounters The Gilded Sentinel
The Gilded Sentinel — The Court of Seere token & 5e stat block by Clay Cyanide

The Gilded Sentinel

The Court of Seere

guardian of the eastern throne — what it stands before does not fall.

CR6
AC18
HP142
TypeLarge fiend (guardian of Seere)

The Gilded Sentinel — The Encounter

guardian of the eastern throne — what it stands before does not fall. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is The Gilded Sentinel

The Gilded Sentinel is a wall with claws. It does not pursue; it is placed on the objective and holds it, buffing the court around it and stepping in front of every blow aimed at an ally. Pinning Slam drops a target prone and grappled — served up for the heralds to finish.

Run The Gilded Sentinel in Sixty Seconds

The Gilded Sentinel

Large fiend (guardian of Seere), neutral

CR 6 · 2,300 XP · GUIDELINE
AC 18 (gilded plate) HP 142 (15d10+60) Speed 30 ft.
STR20+5
DEX10+0
CON18+4
INT10+0
WIS14+2
CHA14+2
SavesStr +8, Con +7
SkillsPerception +5
Resistbludgeoning, piercing, and slashing from nonmagical attacks
Immcharmed, frightened
Sensesdarkvision 120 ft., passive Perception 15
LanguagesInfernal

Bulwark of the Throne. Allied fiends within 10 feet of the Sentinel gain a +1 bonus to AC.

Unmoved. The Sentinel has advantage on saving throws against being knocked prone or moved against its will.

Actions

Multiattack. The Sentinel makes two Gilded Claw attacks.

Gilded Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Pinning Slam (Recharge 5–6). One creature within 10 feet must make a DC 15 Strength saving throw or take 14 (2d8 + 5) bludgeoning damage, be knocked prone, and be grappled (escape DC 15).

Bonus Actions & Reactions

Intercept (Reaction). When a creature the Sentinel can see hits an ally within 5 feet of it, the Sentinel becomes the target of the attack instead.

Gold from crown to heel, patient as architecture. The Sentinels do not chase. They are placed — at doors, at vaults, at the foot of the throne — and held ground stays held.

The Gilded Sentinel, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 18 HP 85 (scaled ×0.6) Speed 30 ft.
STR20+5
DEX10+0
CON18+4
INT10+0
WIS14+2
CHA14+2

Bulwark of the Throne (signature). Allied fiends within 10 feet of the Sentinel gain a +1 bonus to AC.

Actions

Gilded Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Reactions

Intercept (Reaction). When a creature the Sentinel can see hits an ally within 5 feet of it, the Sentinel becomes the target of the attack instead.

The same Large fiend, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP48 (8d8+12) To-hit+4Save DC13

A scaled-down The Gilded Sentinel for a low-level party — keep its role identical, just softer numbers. It is the intercept wall — it plants on the objective, redirects hits meant for its allies onto itself, and Pinning Slam pins prey prone and grappled for the heralds to collect.

Tier 2Levels 5-10 · GUIDELINE
AC16HP85 (14d8+22) To-hit+6Save DC14

It is the intercept wall — it plants on the objective, redirects hits meant for its allies onto itself, and Pinning Slam pins prey prone and grappled for the heralds to collect.

Tier 3Levels 11-15 · NATIVE
AC18HP142 (24d8+34) To-hit+8Save DC15

The Gilded Sentinel at full court strength. It is the intercept wall — it plants on the objective, redirects hits meant for its allies onto itself, and Pinning Slam pins prey prone and grappled for the heralds to collect. Field it alongside the rest of the Court of Seere to raise the stakes.

Put The Gilded Sentinel on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is The Gilded Sentinel?

At its native tier The Gilded Sentinel is CR 6. Scale the AC, HP, to-hit, and save DC to the tier line that matches your party's level.

How does The Gilded Sentinel fight in the Court of Seere?

It is the intercept wall — it plants on the objective, redirects hits meant for its allies onto itself, and Pinning Slam pins prey prone and grappled for the heralds to collect.

How do you get past the Sentinel?

You usually can't focus its allies while it's up — Intercept eats those hits. Either burn it down first or pull its protected ally more than 5 feet away so Intercept can't trigger.

Tell Us How It Ran

Played The Gilded Sentinel at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.