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Goblin Archer — Faction Infantry & Warbands STL miniature by Clay Cyanide

Goblin Archer

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community5,577 views · 92 likes

Goblin Archer — The Encounter

Sharp-eyed goblin skirmisher with a hand crossbow · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Goblin Archer

Among the warren-folk the archers are the prized eyes of the band, the ones who can put a bolt through a gap in a knight's visor at thirty paces and vanish before the body drops. They favor light crossbows and stolen hand-bows tinkered with bits of scrap, valuing reach and the chance to shoot first above all else. A goblin archer never stands its ground if it can help it; it shoots from cover, scurries to new cover, and shoots again, wearing a foe down with a hundred small wounds. Larger races sneer at goblins as cowards for this, but the warrens have survived a thousand years of bigger neighbors precisely because their archers refuse the fair fight. Where one perches, a dozen others lurk in the rocks above, and the first arrow is rarely the last surprise.

Run Goblin Archer in Sixty Seconds

Goblin Archer

Small humanoid (goblinoid), chaotic neutral

CR 2 · 450 XP · GUIDELINE
AC 14 (scrap leather and rags) HP 38 (7d6+14) Speed 30 ft.
STR10+0
DEX17+3
CON14+2
INT11+0
WIS12+1
CHA9-1
SavesDex +5
SkillsPerception +3, Stealth +7
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Goblin

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Crackshot. The goblin is the best eye in the warren. Once per turn, if it hits a target it can see that hasn't acted yet this combat, or a target unaware of it, the attack deals an extra 7 (2d6) piercing damage.

Actions

Multiattack. The goblin makes two hand crossbow attacks.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 7 (1d6+3) piercing damage.

Scrap Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Bonus Actions & Reactions

Skitter (Bonus Action). The goblin takes the Disengage or Hide action, scurrying to fresh cover.

A wiry goblin in scavenged leathers, big ears pricked and eyes narrowed, leveling a cobbled-together hand crossbow with the steadiness of a born marksman.

Goblin Archer, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 23 (scaled ×0.6) Speed 30 ft.
STR10+0
DEX17+3
CON14+2
INT11+0
WIS12+1
CHA9-1

Flush the Quarry (signature). When Goblin Archer is adjacent to an enemy, the goblin archer's first hand crossbow attack against that enemy this turn has advantage.

Actions

Snapping Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage.

Reactions

Trip the Runner. When an enemy within 5 ft. tries to move away, Goblin Archer nips its heels; the enemy must succeed on a DC 12 Dexterity save or fall prone.

A mangy, half-wild warren cur the archer keeps to flush prey from cover and trip anyone who tries to close the gap.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP7d6+14 (38) To-hit+5Save DC12

Open from hiding so the first shot lands Crackshot's bonus damage, then Skitter to new cover and fire again. Never stand and trade. Kill-priority: enemy casters and archers. Pairs in a nest of several or behind tougher goblin brutes.

Tier 2Levels 5-10 · GUIDELINE
AC16HP13d6+39 (84) To-hit+7Save DC14

Same hit-and-run, more sting: ambush, Crackshot the surprised target, then Nimble Escape between cover every round. Focus one fragile target down. Run a pack of them harassing the flanks of a bigger threat.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d6+80 (150) To-hit+9Save DC16

An elite warren sniper, but still an add-on: snipe from elevation, vanish, and pick off isolated heroes while a flagship boss holds the party's attention. Pair it with minions or a bigger threat in a lair full of cover; never a solo encounter.

Put Goblin Archer on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Goblin Archer?

A single archer is CR 2 at home Tier 1. Use the Tier 2 (CR ~6) or Tier 3 (CR ~11) lines to scale up; the hit-and-run and Crackshot kit stays identical, only the numbers move.

Can Goblin Archer be a companion or ally?

Yes. A goblin marksman makes a sly scout or hireling for a party that doesn't mind its skittish habits, and its warren cur Snik attaches as a bound companion that flushes prey from cover.

Is one archer a solo encounter?

No. Goblin archers have no legendary actions and rely on ambush, cover, and numbers. Field them as a nest or alongside tougher goblins and a larger boss.

Tell Us How It Ran

Played Goblin Archer at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included