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Goblin Batrider — Faction Infantry & Warbands STL miniature by Clay Cyanide

Goblin Batrider

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community6,280 views · 38 likes

Goblin Batrider — The Encounter

Cave-bat skirmisher who strikes from the dark roof · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Goblin Batrider

Where the warren's tunnels open into vaulted caverns, the bravest — or most expendable — goblins are bound to the great cave-bats that roost in the dark. Breaking a bat is a brutal apprenticeship; most riders are crippled or eaten before they ever take wing, and those who survive wear the scars as rank. In battle the batrider does not hold ground. It hangs in the gloom above the roofline, reading the field through its mount's shrieking echolocation, then folds its wings and drops, lance-first, on whatever looks isolated and afraid. By the time defenders look up it is already climbing back into the black. Caravans crossing the deep passes post no watch on the ground that matters; the death always comes from overhead, a rush of wind and a single screaming pass, and then nothing but the slow drip of water and the laughter receding into the ceiling.

Run Goblin Batrider in Sixty Seconds

Goblin Batrider

Small humanoid (goblinoid), neutral evil

CR 2 · 450 XP · GUIDELINE
AC 14 (hide and rider's harness) HP 52 (8d8+16) Speed 20 ft., fly 60 ft. (mounted on giant bat)
STR13+1
DEX16+3
CON14+2
INT9-1
WIS12+1
CHA8-1
SkillsStealth +5, Perception +3
Sensesdarkvision 60 ft., blindsight 60 ft. (from mount), passive Perception 13
LanguagesGoblin

Swooping Lancer. Signature. If the batrider moves at least 20 feet straight toward a target before a melee attack and hits, the target takes an extra 7 (2d6) damage. The bat can then immediately fly up to half its speed without provoking opportunity attacks from that target.

Echolocation Mount. While mounted, the batrider can't be surprised by any creature within 60 feet that isn't deafened, drawing on its bat's blindsight.

Actions

Multiattack. The batrider makes one attack with its riding lance, and its mount makes one Bite attack.

Riding Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d12+3) piercing damage.

Bite (Mount). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

A snarling goblin lashed into a saddle atop a leathery giant cave-bat, lance raised high and dagger tucked at the belt, wings spread mid-swoop.

Goblin Batrider, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 31 (scaled ×0.6) Speed 20 ft., fly 60 ft. (mounted on giant bat)
STR13+1
DEX16+3
CON14+2
INT9-1
WIS12+1
CHA8-1

Roost Sense (signature). Goblin Batrider's blindsight (30 ft.) lets it and its rider detect hidden or invisible creatures in range, granting allies advantage on attacks against them.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Reactions

Veer Off. When hit by an attack, Goblin Batrider can fly up to 15 feet, carrying its rider, without provoking opportunity attacks.

A second, smaller cave-bat that wheels alongside the lead rider, screeching warnings into the dark.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP8d8+16 (52) To-hit+5Save DC13

Stay airborne and out of melee reach. Open with a Swooping Lancer dive on an isolated PC, then fly off the same turn. Kill-priority is squishy backliners caught away from cover. Pair it with ground goblins so the party can't all look up at once.

Tier 2Levels 5-10 · GUIDELINE
AC16HP14d8+56 (120) To-hit+7Save DC15

Hit-and-run from the ceiling, diving on casters and re-climbing each round. Use darkness and height to deny return fire. Pair it with a bigger threat; alone, ranged PCs will eventually clip its wings.

Tier 3Levels 11-15 · GUIDELINE
AC18HP21d8+84 (200) To-hit+9Save DC17

Run it as the airborne harasser in a cavern lair, not a solo boss. Strafe the weakest target, never landing. Pair it with minions or a flagship boss to soak the party's attention.

Put Goblin Batrider on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Goblin Batrider?

Its native build is CR 2 (450 XP), a Tier 1 mounted skirmisher. The sheet also gives Tier 2 and Tier 3 numbers so the same rider scales into higher-level cavern encounters.

Can Goblin Batrider be a companion or ally?

Yes — as an aerial scout it makes a strong mounted ally, and its echolocating bat sniffs out hidden foes. It also ships with its own bound companion, Wingnit, a second cave-bat.

Is it a solo boss?

No. It has no legendary actions; it is a mobile harasser, not a centerpiece. Pair it with ground goblins or a heavier flagship threat.

Tell Us How It Ran

Played Goblin Batrider at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included