Goblin Boar Rider
Goblin Boar Rider — The Encounter
Tusked-charge raider who breaks the line head-on · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Goblin Boar Rider
The deep-wood warrens prize the great boars above gold, for a hog raised from a striped piglet on blood-scraps and cruelty becomes a living battering ram. The bond between rider and beast is not affection but a shared appetite for the charge: both are happiest at a dead run with something soft in the path ahead. Plated in scavenged armor and crowned with iron-shod tusks, the boar does the killing; the goblin merely steers and gloats. A single rider is a nuisance, but warrens send them in droves, and a wedge of charging boars can shatter a shield wall that would have laughed at the goblins on foot. Villages on the forest edge know the sound — a low thunder in the dark and the squeal of the hogs — and bar their doors, because a boar that has built up speed does not stop for a fence, a wagon, or a man.
Run Goblin Boar Rider in Sixty Seconds
- Always charge — the boar needs 20+ feet of straight line for Tusked Charge to knock the target prone and add 2d6.
- Open on a frontline melee PC; flatten them, then the rider's spear stacks on.
- Kill-priority is whoever is on the ground — prone targets eat the mount's Gore and any trample.
- When bloodied the boar's Relentless Mount keeps it up once; use that round to land a final charge.
- Three ways to run it: shock cavalry in a goblin warband, a lone forest-road ambusher, or a charging wedge of several riders hitting at once.
Goblin Boar Rider
Small humanoid (goblinoid), neutral evil
CR 2 · 450 XP · GUIDELINETusked Charge. Signature. If the mount moves at least 20 feet straight toward a creature before a Gore attack and hits, the target takes an extra 7 (2d6) piercing damage and must succeed on a DC 13 Strength save or be knocked prone.
Relentless Mount. If the boar takes 10 damage or less that would reduce it to 0 hit points, it drops to 1 hit point instead (once per encounter).
Actions
Multiattack. The boar rider makes one attack with its spear, and its mount makes one Gore attack.
Spear. Melee Weapon Attack: +4 to hit, reach 5 ft. (10 ft. when set against a charge), one target. Hit: 7 (1d8+3) piercing damage.
Gore (Mount). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.
A goblin perched on a spiked, armor-plated tusked boar nearly the size of a small cart, spear punched skyward as the beast lowers its head to charge.
Goblin Boar Rider, Bound
Companion · acts on your initiative
Bound · GUIDELINEPack Hog (signature). When Goblin Boar Rider and another mounted ally both charge the same target in a turn, that target has disadvantage on saves against being knocked prone.
Actions
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.
Reactions
Trample. When a prone creature is within 5 feet, Goblin Boar Rider can stamp it for 5 (1d6+2) bludgeoning damage.
A second war-boar that runs flank to the lead rider, eager to finish anything the charge puts on the ground.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Always charge — line up at least 20 feet of runway for the Tusked Charge prone-and-bonus-damage. Open on a frontliner to knock them down, then the spear cleans up. Pair it with more boar riders so the wedge hits all at once.
Charge, knock prone, trample, withdraw, charge again. Use open ground to keep building speed. Pair it with a bigger threat; alone it loses value once it can't disengage to re-charge.
Field it as cavalry in a warband or lair, not a solo boss. Repeated charges to keep the front line prone. Pair it with minions or a flagship boss; it has no answer to a party that simply surrounds it.
Put Goblin Boar Rider on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Goblin Boar Rider?
Its native build is CR 2 (450 XP), a Tier 1 mounted shock unit. The sheet also lists Tier 2 and Tier 3 numbers so the same rider scales into higher-level battles.
Can Goblin Boar Rider be a companion or ally?
Yes — as mounted muscle it works as a brutish ally or hired outrider, and its war-boar is a threat in its own right. It also ships with its own bound companion, Gristle, a second war-boar.
Is it a solo boss?
No. It has no legendary actions and relies on charge runway; a party that closes in neutralizes it. Run it with other riders or behind a flagship threat.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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