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Goblin Drummer — Faction Infantry & Warbands STL miniature by Clay Cyanide

Goblin Drummer

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community4,651 views · 55 likes

Goblin Drummer — The Encounter

War-drummer whose beat drives the warren into frenzy · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Goblin Drummer

Before the spears, before the screaming, there is the drum. The warren's drummer is no warrior — it is a heartbeat made flesh, the thing that turns a frightened rabble into a single charging animal. It learns the cadences as a whelp, beaten into rhythm by the old drummer's mallet, until the patterns live in its hands deeper than thought: the slow march, the quick-step, the frenzy-tattoo that empties a goblin's skull of everything but the urge to run forward and bite. In the dark of the deep tunnels the drum carries for miles, and caravans have learned to fear the sound long before they see a single green face — that low, building thunder that means the warren has woken and is coming, faster than men can run, faster than reason. Silence the drum and the charge stutters; the goblins remember they are afraid. So the drummer keeps it beating, even bleeding, even dying, because the beat is the only god the warren truly serves.

Run Goblin Drummer in Sixty Seconds

Goblin Drummer

Small humanoid (goblinoid), neutral evil

CR 1 · 200 XP · GUIDELINE
AC 13 (padded hide) HP 40 (9d6+9) Speed 30 ft.
STR11+0
DEX14+2
CON13+1
INT9-1
WIS12+1
CHA13+1
SkillsPerformance +3, Stealth +4
Sensesdarkvision 60 ft., passive Perception 11
LanguagesGoblin

War-Drum Cadence. Signature. While the drummer beats its drum (no action required on its turn) and is conscious, friendly goblinoids within 30 feet that can hear it gain a +10-foot bonus to speed and can use the Dash action as a bonus action. If the drummer is incapacitated or stops, the effect ends until it resumes.

Nimble Escape. The drummer can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The drummer makes two attacks with its mallet, or one mallet attack and beats the Frenzy Tattoo.

Bone Mallet. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.

Frenzy Tattoo (Recharge 5-6). The drummer hammers a maddening rhythm. Each friendly goblinoid within 30 feet that can hear it can immediately use its reaction to move up to its speed and make one melee attack. Each enemy within 15 feet must succeed on a DC 12 Wisdom save or have disadvantage on attack rolls until the end of its next turn from the pounding din.

A wild-eyed goblin straddling a looted war-drum, mallet raised mid-strike and a dagger jammed in its belt, mouth open in a howling chant.

Goblin Drummer, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 12 HP 24 (scaled ×0.6) Speed 30 ft.
STR11+0
DEX14+2
CON13+1
INT9-1
WIS12+1
CHA13+1

Second Beat (signature). While Goblin Drummer is within 10 feet of the drummer, War-Drum Cadence's range increases to 40 feet and stutters on for one extra round if the drummer is dropped.

Actions

Hand Drum Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

Reactions

Keep the Rhythm. When the drummer would be reduced to 0 hit points, Goblin Drummer picks up the beat; the Cadence effect does not end until the start of the drummer's next turn.

An apprentice drummer who keeps a second beat going so the rhythm never fully dies.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC13HP9d6+9 (40) To-hit+4Save DC12

Keep it mid-pack and alive — its beat hands the whole warband speed and a bonus Dash. Open by softening the party with the Frenzy Tattoo (disadvantage) while goblins close. Kill-priority for the PARTY is the drummer. Pair it with any goblin force as a tempo engine.

Tier 2Levels 5-10 · GUIDELINE
AC16HP13d8+39 (120) To-hit+6Save DC14

A mobility and control anchor for a bigger horde. Keep it ringed by minions, beat the Frenzy Tattoo to blunt the party's accuracy. Pair it with a heavier threat; it has thin offense alone.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d8+80 (200) To-hit+8Save DC16

Field it as the warband's drummer in a lair, never solo. Use Cadence to swarm the party fast and the Tattoo to debuff. Pair it with a flagship boss and let it set the tempo.

Put Goblin Drummer on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Goblin Drummer?

Its native build is CR 1 (200 XP), a Tier 1 support unit. The sheet also lists Tier 2 and Tier 3 numbers so the same drummer scales into higher-level goblin armies.

Can Goblin Drummer be a companion or ally?

Yes — its Cadence buffs the movement of any allied force, making it a great support ally. It also ships with its own bound companion, Tatter, an apprentice drummer who keeps the beat alive.

Is it a solo boss?

No. Its value is the aura and the debuff tattoo, not raw offense, and it has no legendary actions. Always run it inside a goblin pack or beside a flagship threat.

Tell Us How It Ran

Played Goblin Drummer at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included