Home Catalog Faction Infantry & Warbands Goblin Raider 3
Goblin Raider 3 — Faction Infantry & Warbands STL miniature by Clay Cyanide

Goblin Raider 3

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community4,045 views · 48 likes

Goblin Raider 3 — The Encounter

Spike-mawled brute of the goblin raiding pack · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Goblin Raider 3

Among raiders there is always one too big to scout and too dumb to lead, and that one carries the maul. These Raiders are the breakers of the pack: where their kin slip past defenders, the Bone-Breaker simply caves them in. The spiked maul is part weapon and part status symbol, a thing only the strongest goblin can swing, and its wielder guards the right to carry it with murderous jealousy. In a breach it goes for shields and doors and skulls in roughly that order, and it loves nothing more than knocking a foe flat so its smaller kin can swarm the kill. For all its strength it is still a goblin, prone to the same cowardice and greed, quick to flee a losing fight and quicker to bully weaker creatures into doing its dying for it. A Bone-Breaker rarely lives long, but it makes the most of the carnage while it does.

Run Goblin Raider 3 in Sixty Seconds

Goblin Raider 3

Small humanoid (goblinoid), chaotic evil

CR 2 · 450 XP · GUIDELINE
AC 13 (lashed scrap and a spiked maul) HP 49 (9d6+18) Speed 30 ft.
STR15+2
DEX13+1
CON14+2
INT8-1
WIS9-1
CHA10+0
SkillsAthletics +4, Intimidation +2
Sensesdarkvision 60 ft., passive Perception 9
LanguagesCommon, Goblin

Nimble Escape. The raider can take the Disengage or Hide action as a bonus action on each of its turns.

Bone-Breaker. The raider swings a spiked maul taller than itself. As a signature blow, once per turn when it hits a creature, the target must succeed on a DC 12 Constitution save or be unable to take reactions until the start of the raider's next turn, the cruel spikes leaving it reeling. A creature already prone fails this save automatically.

Actions

Multiattack. The raider makes two spiked maul attacks, or one maul attack and shoves a creature within 5 ft. (DC 12 Strength save or knocked prone).

Spiked Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10+2) bludgeoning damage plus 2 (1d4) piercing damage from the spikes.

Hurled Rock. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 5 (1d8+1) bludgeoning damage.

Bonus Actions & Reactions

Bully's Roar. Once per turn as a bonus action, the raider snarls at an adjacent creature; that creature must succeed on a DC 12 Wisdom save or have disadvantage on its next attack roll against the raider.

A thick-shouldered goblin hefts a maul bristling with spikes, its scrap armour lashed tight and its jaw set in a permanent sneer.

Goblin Raider 3, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 12 HP 29 (scaled ×0.6) Speed 30 ft.
STR15+2
DEX13+1
CON14+2
INT8-1
WIS9-1
CHA10+0

Knock Flat (signature). Once per short rest, Goblin Raider 3 makes a mighty swing; on a hit the target is knocked prone, setting up allies to gang the downed foe.

Actions

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.

Reactions

Brace. When shoved or moved against its will, Goblin Raider 3 digs in; it halves the forced movement and is not knocked prone.

A barrel-chested goblin who clears the way with a club and a grin missing most of its teeth.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC13HP49 (9d6+18) To-hit+4Save DC12

Open by shoving a frontliner prone, then maul it while it cannot react. Use Bully's Roar to blunt the toughest attacker. Run it as the anchor of a raider pack; alone it is just a slow target.

Tier 2Levels 5-10 · GUIDELINE
AC16HP120 (16d8+48) To-hit+6Save DC14

Smash into the front line, lock down a key PC's reactions with Bone-Breaker, and shove others prone for the pack. Field it beside a goblin leader and a screen of lighter raiders.

Tier 3Levels 11-15 · GUIDELINE
AC18HP195 (23d8+92) To-hit+8Save DC16

Bull through the party's defensive line so a bigger threat can reach the back. Keep PCs prone and reaction-locked. This is a breacher beside a flagship boss, not a solo encounter.

Put Goblin Raider 3 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Goblin Raider 3?

It is a CR 2 add-on at its native Tier 1 (AC 13, HP 49). Tier 2 (~CR 6) and Tier 3 (~CR 11) versions are included with identical traits and scaled numbers.

Can Goblin Raider 3 be a companion or ally?

Yes, as muscle. This maul-swinging bruiser makes a serviceable bodyguard or door-breaker if kept fed and feared. Use the bound companion Krunch for a tamer version, or play the Raider as a thuggish hireling who bullies the rest of the party's underlings.

How does it differ from the other goblin raiders?

This is the heavy of the pack: more Strength and HP, a spiked maul, and the Bone-Breaker trait that locks down reactions and floors prone foes. It sets up kills for lighter raiders rather than skirmishing or flanking itself.

Tell Us How It Ran

Played Goblin Raider 3 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included