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Goblin Ranger — Faction Infantry & Warbands STL miniature by Clay Cyanide

Goblin Ranger

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community5,547 views · 48 likes

Goblin Ranger — The Encounter

Steady-eyed bolt-slinger of the warband's edge · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Goblin Ranger

The Ranger is the eye of the warband, the goblin sent ahead to count the guards, sketch the walls, and put a bolt through whoever notices it doing so. Patience separates it from the rest of its howling kin; a Ranger will lie in a thornbrake from dusk to dawn for a single clean shot, and it tracks fleeing prey across broken ground that would lose a hound. It hunts by the rule of the mark, choosing one quarry and worrying it with bolt after bolt until the thing drops, then choosing the next. In a pitched fight the Ranger keeps to high ground and shadow, never where the swords are, peppering officers and casters and slipping away the instant anyone draws near. Caravan-masters and scouts hold these goblins in special dread, for an arrow from the dark is the only warning that the rest of the warband is already close enough to charge.

Run Goblin Ranger in Sixty Seconds

Goblin Ranger

Small humanoid (goblinoid), neutral evil

CR 2 · 450 XP · GUIDELINE
AC 14 (studded leather and bandolier) HP 38 (7d6+14) Speed 30 ft.
STR11+0
DEX17+3
CON14+2
INT11+0
WIS13+1
CHA9-1
SkillsPerception +3, Stealth +5, Survival +3
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Goblin

Nimble Escape. The ranger can take the Disengage or Hide action as a bonus action on each of its turns.

Marked Quarry. As a bonus action, the ranger marks one creature it can see within 60 ft. as its quarry. Its ranged attacks against that quarry deal an extra 4 (1d8) damage, and the ranger has advantage on Wisdom (Perception) and (Survival) checks to find it. The mark lasts until the quarry drops to 0 hit points or the ranger marks a new target. This is its signature hunting discipline.

Actions

Multiattack. The ranger makes two hand-crossbow attacks.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Bonus Actions & Reactions

Skirmisher's Step. When a creature ends its turn within 5 ft. of the ranger, the ranger can move up to half its speed without provoking opportunity attacks.

A sharp-eared goblin levels a hand crossbow with surprising steadiness, a bandolier of bolts crossing its chest and a scarf pulled high against the dust.

Goblin Ranger, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 23 (scaled ×0.6) Speed 30 ft.
STR11+0
DEX17+3
CON14+2
INT11+0
WIS13+1
CHA9-1

Spotter's Mark (signature). Once per short rest, Goblin Ranger points out a hidden or distant foe; an ally gains advantage on its next ranged attack against that creature, ignoring half and three-quarters cover.

Actions

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.

Reactions

Fade Back. When a creature moves within 10 ft., Goblin Ranger uses its reaction to move up to 15 ft. away without provoking opportunity attacks.

A keen-eyed scout goblin who reads tracks, calls ranges, and keeps the bolts coming.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP38 (7d6+14) To-hit+5Save DC12

Open by marking the deadliest PC, then twin-shot it from cover. Use Skirmisher's Step and Nimble Escape to stay out of melee. Kill-priority is casters and healers. Pair it with raiders who screen it.

Tier 2Levels 5-10 · GUIDELINE
AC16HP110 (17d8+34) To-hit+6Save DC14

Hold high ground, mark a quarry, and pour bolts into it while skirmishing away from anyone who closes. Run it as the sniper of a goblin host, never the centerpiece.

Tier 3Levels 11-15 · GUIDELINE
AC18HP180 (24d8+72) To-hit+8Save DC16

Snipe key PCs from the lair's vantage points while minions tie up the front. Re-mark whenever a quarry falls. Field it beside a bigger threat; a lone ranger is easily run down by a party.

Put Goblin Ranger on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Goblin Ranger?

It is a CR 2 add-on at its native Tier 1 (AC 14, HP 38). Tier 2 (~CR 6) and Tier 3 (~CR 11) versions are provided with identical traits and scaled numbers.

Can Goblin Ranger be a companion or ally?

Yes. A Ranger is an excellent scout and overwatch ally, tracking quarry and softening targets before the party engages. Use the bound companion Quill for a friendlier version, or run the Ranger itself as a wary, patient hireling who prizes the clean shot.

What makes it different from a goblin archer?

The Ranger is the tracker-sniper of the breed: higher Wisdom, real Survival and Stealth, and the Marked Quarry discipline that lets it focus and finish a single target. It hunts and relocates rather than volley-firing in a line.

Tell Us How It Ran

Played Goblin Ranger at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included