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Goblin Shaman 1 — Faction Infantry & Warbands STL miniature by Clay Cyanide

Goblin Shaman 1

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community4,995 views · 53 likes

Goblin Shaman 1 — The Encounter

Hooded hedge-witch of the warren's whispering spirits · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Goblin Shaman 1

Goblins do not pray so much as bargain, and the Shaman is their broker with the unseen. This one is the warren's hedge-witch, a keeper of bones and grudges who tends the sick, curses the absent, and reads the future in the way a thrown knuckle lands. It claims to hear the spirits of every goblin that ever died in the tunnels, and perhaps it does, for its blessings put a fervour into the warband that mere chieftains cannot. In a fight the Shaman hangs back among the warriors, mending the wounded, hurling biting spirits at the foe, and barking spirit-borne commands that send enemies stumbling the wrong way. Kill it and the warband's nerve often breaks with it. The Shaman knows this, and so it guards its own skin above all, certain the spirits have promised it a long life and unwilling to test that promise in the front rank.

Run Goblin Shaman 1 in Sixty Seconds

Goblin Shaman 1

Small humanoid (goblinoid), neutral evil

CR 2 · 450 XP · GUIDELINE
AC 13 (ragged robes and fetishes) HP 36 (8d6+8) Speed 30 ft.
STR9-1
DEX13+1
CON12+1
INT11+0
WIS16+3
CHA12+1
SkillsMedicine +5, Perception +5, Religion +2
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCommon, Goblin

Nimble Escape. The shaman can take the Disengage or Hide action as a bonus action on each of its turns.

Spirit-Speaker. The shaman is a Wisdom-based caster (spell save DC 13, +5 to hit with spell attacks). It knows guidance, resistance, and thaumaturgy at will and can cast each of the following twice per day: bless, cure wounds, healing word, spiritual weapon, and command. As a signature rite, once per day it may cast bless on up to three goblins and itself, harnessing the warren's hungry spirits.

Actions

Multiattack. The shaman makes one fetish-wand attack and casts a cantrip, or casts one spell.

Spirit Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 8 (2d6+1) necrotic damage as biting spirits gnaw at the target.

Bone Wand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Bonus Actions & Reactions

Healing Word. As a bonus action (2/day), the shaman speaks a word of mending; a creature it can see within 60 ft. regains 7 (1d4+5) hit points.

A stooped goblin in spirit-robes mutters over a fistful of bone fetishes, one clawed hand raised to ward off whatever it alone can see.

Goblin Shaman 1, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 12 HP 22 (scaled ×0.6) Speed 30 ft.
STR9-1
DEX13+1
CON12+1
INT11+0
WIS16+3
CHA12+1

Spirit Ward (signature). Once per short rest, Goblin Shaman 1 ties a fetish to an ally; that ally gains 5 temporary hit points and advantage on its next saving throw.

Actions

Bone Rattle. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d8+1) necrotic damage.

Reactions

Warding Whisper. When an ally within 30 ft. fails a saving throw, Goblin Shaman 1 lets it reroll once (1/day).

A wizened apprentice goblin hung with charms, forever muttering to spirits only it can hear.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC13HP36 (8d6+8) To-hit+5Save DC13

Open by blessing the warband and dropping spiritual weapon, then heal and sling Spirit Bolts from the rear. Kill-priority for the PCs is the shaman itself. Pair it with raiders who guard it; alone it folds.

Tier 2Levels 5-10 · GUIDELINE
AC16HP104 (16d8+32) To-hit+7Save DC14

Stack bless and command to derail the party, keep the front line healed, and stay behind a screen. Run it as the support heart of a goblin host beside a bigger leader, never solo.

Tier 3Levels 11-15 · GUIDELINE
AC18HP180 (24d8+72) To-hit+9Save DC16

Buff and sustain a lair full of minions while a flagship boss does the killing. Re-heal whoever the party focuses. This is a force-multiplier; pair it with a bigger threat rather than fielding it alone.

Put Goblin Shaman 1 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Goblin Shaman 1?

It is a CR 2 support add-on at its native Tier 1 (AC 13, HP 36, spell DC 13). Tier 2 (~CR 6) and Tier 3 (~CR 11) versions are included with the same kit and scaled numbers.

Can Goblin Shaman 1 be a companion or ally?

Yes. A Shaman makes a potent ally healer and buffer, blessing and mending the party as readily as a warband. Use the bound companion Mossfinger for a lighter version, or run the Shaman as a spirit-broker hireling who reads omens for the group.

Which spells does it use?

All SRD-standard: guidance, resistance, and thaumaturgy at will, plus bless, cure wounds, healing word, spiritual weapon, and command. Its danger is sustain and disruption, not raw damage, so removing it quickly collapses the goblins it supports.

Tell Us How It Ran

Played Goblin Shaman 1 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included