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Curie — Grim Flock token & 5e stat block by Clay Cyanide

Curie

Grim Flock

beak-masked blade-dancer of the Grim Flock's plague-wake

CR2
AC14
HP52
TypeMedium humanoid (grim flock)

Curie — The Encounter

beak-masked blade-dancer of the Grim Flock's plague-wake · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Curie

The grimoire names the Grim Flock as plague-walkers who claim the dead before the dead are cold, scavengers in beaked masks who follow ruin like crows follow a battlefield. Curie is one of their swordsmen, drilled to fight wing-to-wing rather than alone: a duelist who treats a melee as a flock treats carrion, swarming the wounded and abandoning ground the instant it stops feeding. The long beak is no mere ornament; the Flock pack it with smoking herbs against the rot they carry, and Curie has breathed that taint so long that poison no longer bites. Folk who survive a Flock attack remember the same thing every time: never one blade, always the next one already turning toward your back.

Run Curie in Sixty Seconds

Curie

Medium humanoid (grim flock), lawful evil

CR 2 · 450 XP · GUIDELINE
AC 14 (wrapped scale and layered cloth) HP 52 (8d8+16) Speed 30 ft.
STR13+1
DEX17+3
CON14+2
INT11+0
WIS13+1
CHA10+0
SavesDex +5
SkillsAcrobatics +5, Perception +3, Stealth +5
Resistpoison
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, plus the croaking cant of the Grim Flock

Carrion Constitution. Curie has advantage on saving throws against being poisoned and against disease, and ignores the effects of breathing tainted or plague-fouled air.

Flock Footwork. Signature trait. While at least one ally is within 10 feet of Curie, Curie's melee attacks deal an extra 3 (1d6) slashing damage, and opportunity attacks against Curie are made with disadvantage. The Grim Flock fights as one wheeling murder, never as a lone blade.

Actions

Multiattack. Curie makes two attacks with its curved blade.

Curved Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Beak Lunge. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage, and if the target is a creature it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Bonus Actions & Reactions

Wheeling Step. Reaction, when a creature Curie can see ends its turn within 5 feet: Curie moves up to half its speed without provoking opportunity attacks, repositioning to flank with the rest of the Flock.

A masked swordsman in a long-beaked crow visor glides between corpses, blade trailing low, never alone for more than a heartbeat. Where one of the Grim Flock circles, a dozen more are already wheeling in.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP52 (8d8+16) To-hit+5Save DC12

Run Curie as a paired skirmisher, never alone. Open by sliding between two party members so Flock Footwork is live, then take the squishiest target with two Curved Blade swings. When a foe steps adjacent, use Wheeling Step to keep a flanking partner at its side.

Tier 2Levels 5-10 · GUIDELINE
AC16HP126 (12d10+60) To-hit+7Save DC15

Field three or four together as a wheeling murder. Have them gang the same target so Flock Footwork stacks across the warband, and rotate Beak Lunge to poison front-liners before the killing swings land. If one is bloodied, Wheeling Step it back behind the others rather than trading blows.

Tier 3Levels 11-15 · GUIDELINE
AC18HP207 (18d10+108) To-hit+9Save DC17

A full flight of Curies fights as a single carrion-swarm, never solo. Collapse the whole flight onto one isolated hero, drown them in advantage-backed blades, then peel off as a flock and re-form on the next wounded target. Keep them moving with Wheeling Step so the party can never pin the swarm in place.

Put Curie on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Curie?

Curie is a CR 2 (450 XP) skirmisher in its native first tier, with stat blocks scaled to roughly CR 6 and CR 11 for higher-tier tables. It is rank-and-file elite, not a boss, so it is not solo-capable.

How does Curie fight alongside the rest of the Grim Flock?

Like a crow in a murder. Curie's Flock Footwork rewards staying within 10 feet of allies, so it never duels alone - it swarms a single victim with the rest of the Flock, poisons front-liners with Beak Lunge, and uses Wheeling Step to keep a flanking partner glued to the target while peeling wounded members to safety.

Why isn't Curie immune to poison if it carries plague?

Curie resists poison damage and shrugs off being poisoned thanks to Carrion Constitution, but it is a living humanoid, not undead - so it takes reduced poison damage rather than ignoring it entirely, keeping it a believable rank-and-file threat.

Tell Us How It Ran

Played Curie at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.