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Pascal — Grim Flock token & 5e stat block by Clay Cyanide

Pascal

Grim Flock

twin-bladed crow-skirmisher of the Grim Flock

CR6
AC16
HP123
TypeMedium humanoid (corvine)

Pascal — The Encounter

twin-bladed crow-skirmisher of the Grim Flock · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Pascal

Among the Grim Flock, Pascal is the blade that comes second, after the carrion-stink draws the wounded into the open. The old grimoires name the Flock as a murder of carrion-spirits who took human shape to harvest the dying from battlefields too vast for any single scavenger. Pascal learned the duelist's art from a fallen mercenary it picked clean, and now mirrors that stolen grace with two curved knives that never rest. It does not lead and does not boast; it circles wide of the screeching front rank, waiting for a flank to open, then drops from the dark to gut whatever the flock has already broken. Where Pascal lands, the rest of the murder is never far behind.

Run Pascal in Sixty Seconds

Pascal

Medium humanoid (corvine), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural agility + tattered hide wraps) HP 123 (13d8+39) Speed 30 ft., fly 50 ft.
STR15+2
DEX18+4
CON16+3
INT11+0
WIS14+2
CHA12+1
SavesDex +7, Wis +5
SkillsAcrobatics +7, Perception +5, Stealth +7
Resistnecrotic
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCommon, Auran

Carrion Sense. Pascal can pinpoint, by scent, the location of any bloodied or wounded creature within 60 feet.

Twin-Blade Flurry. When Pascal hits the same target with both blades on its turn, the target takes an extra 7 (2d6) slashing damage and must succeed on a DC 15 Constitution saving throw or have its speed halved until the end of its next turn. This is Pascal's signature trait.

Flock Tactics. Pascal has advantage on an attack roll against a creature if at least one of Pascal's allies is within 5 feet of the creature and that ally isn't incapacitated.

Actions

Multiattack. Pascal makes two Curved Blade attacks. If both hit one target, it may apply Twin-Blade Flurry.

Curved Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Razor Pinion. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 9 (2d4+4) slashing damage as Pascal hurls a hardened wing-feather.

Bonus Actions & Reactions

Carrion Dive (Bonus Action). Pascal flies up to half its fly speed without provoking opportunity attacks. If it ends this movement within 5 feet of a bloodied creature, its next Curved Blade attack this turn is made with advantage.

Feather Parry (Reaction). When a creature Pascal can see makes a melee attack against it, Pascal flares its wings to add 2 to its AC against that attack.

A cloaked crow-thing perched on a corpse-strewn cairn, twin curved blades spread wide and red eyes burning beneath a tattered hood.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d8+14) To-hit+4Save DC12

Run Pascal as one skirmisher in a small murder of crow-things. Have it hang back a round, then dive on the first wounded PC while a feathered ally pins them. If alone and bloodied, it flies off to rejoin the flock rather than trading blows.

Tier 2Levels 5-10 · NATIVE
AC16HP123 (13d8+39) To-hit+7Save DC15

Open by using Carrion Dive to reach a flank, then full Multiattack to land Twin-Blade Flurry and slow the target. Keep an ally adjacent for Flock Tactics advantage and save Feather Parry for the biggest incoming swing. When bloodied, dive on the nearest wounded enemy instead of retreating, trusting the rest of the Flock to swarm in.

Tier 3Levels 11-15 · GUIDELINE
AC18HP210 (28d8+84) To-hit+9Save DC17

Field Pascal as the lead flanker of a full warband flight, never solo. It hops target to target with Carrion Dive, opening each with Twin-Blade Flurry to stack slows across the party. Let the screeching rank tie up the front line while Pascal carves the backline; it only leaves a target once they drop.

Put Pascal on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Pascal?

Pascal is built as a Challenge Rating 6 elite skirmisher (2,300 XP) at its native Tier 2. The stat block scales to a CR ~2 version for Tier 1 parties and a CR ~11 version for Tier 3 parties — same traits and actions, only the numbers move.

How does Pascal fight alongside the rest of the Grim Flock?

Pascal is a flanker, not a frontliner. It circles wide while the louder members of the Flock tie down the party, then uses Carrion Dive and Flock Tactics to drop on whoever is already bloodied and isolated. It is strongest when an ally is adjacent to its target and weakest when separated from the murder.

Is Pascal meant to be a solo boss?

No. Pascal is rank-and-file elite and is not solo-capable — it has no legendary actions. Run it as one member of a Grim Flock warband; on its own it is a fast, slippery duelist but lacks the action economy to anchor an encounter alone.

Tell Us How It Ran

Played Pascal at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.