Home Encounters The Haloed Warden
The Haloed Warden — The Court of Seere token & 5e stat block by Clay Cyanide

The Haloed Warden

The Court of Seere

the court's quiet voice — it shields, it heals, it forbids.

CR7
AC18
HP133
TypeLarge fiend (guardian of Seere)

The Haloed Warden — The Encounter

the court's quiet voice — it shields, it heals, it forbids. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is The Haloed Warden

The Haloed Warden is the court's force multiplier: temporary hit points and +2 AC to an ally every turn, damage reduction on reaction, and a counterspell to shut down the party's answers. Left alive behind the Sentinel, it makes the whole court a grind. It is never a frontline.

Run The Haloed Warden in Sixty Seconds

The Haloed Warden

Large fiend (guardian of Seere), neutral

CR 7 · 2,900 XP · GUIDELINE
AC 18 (radiant ward) HP 133 (14d10+56) Speed 30 ft.
STR12+1
DEX14+2
CON18+4
INT16+3
WIS18+4
CHA18+4
SavesCon +7, Wis +7, Cha +7
SkillsArcana +6, Insight +7
Resistradiant; bludgeoning, piercing, and slashing from nonmagical attacks
Immcharmed, frightened
Sensesdarkvision 120 ft., passive Perception 14
LanguagesInfernal, Celestial

Aegis of the Throne. At the start of each of its turns, one ally within 30 feet gains 10 temporary hit points and a +2 bonus to AC until the Warden's next turn.

Spellcasting. The Warden casts spells (spell save DC 15, +7 to hit). At will: Searing Halo (see Actions), light, guidance. 3/day: deny the unworthy (as counterspell). 1/day: seal the way (a 15-foot wall of light provides total cover for 1 minute).

Actions

Multiattack. The Warden makes two Searing Halo attacks, or one Searing Halo attack and casts one spell of 3/day or less.

Searing Halo. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 13 (2d10 + 2) radiant damage.

Bonus Actions & Reactions

Warding Hand (Reaction). When an ally within 30 feet takes damage, the Warden reduces that damage by 11 (2d10).

The golden array behind its head is not decoration — it is a key, and the Warden is what the key protects. Kill it, or watch the rest of the court refuse to die.

The Haloed Warden, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 18 HP 79 (scaled ×0.6) Speed 30 ft.
STR12+1
DEX14+2
CON18+4
INT16+3
WIS18+4
CHA18+4

Aegis of the Throne (signature). At the start of each of its turns, one ally within 30 feet gains 10 temporary hit points and a +2 bonus to AC until the Warden's next turn.

Actions

Searing Halo. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 13 (2d10 + 2) radiant damage.

Reactions

Warding Hand (Reaction). When an ally within 30 feet takes damage, the Warden reduces that damage by 11 (2d10).

The same Large fiend, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (8d8+9) To-hit+3Save DC14

A scaled-down The Haloed Warden for a low-level party — keep its role identical, just softer numbers. It is the court's shield and healer — Aegis of the Throne buffs an ally every turn, Warding Hand cuts incoming damage, and its counterspell denies the party's big plays. Hunt it or the court refuses to die.

Tier 2Levels 5-10 · GUIDELINE
AC16HP79 (13d8+20) To-hit+5Save DC15

It is the court's shield and healer — Aegis of the Throne buffs an ally every turn, Warding Hand cuts incoming damage, and its counterspell denies the party's big plays. Hunt it or the court refuses to die.

Tier 3Levels 11-15 · NATIVE
AC18HP133 (22d8+34) To-hit+7Save DC16

The Haloed Warden at full court strength. It is the court's shield and healer — Aegis of the Throne buffs an ally every turn, Warding Hand cuts incoming damage, and its counterspell denies the party's big plays. Hunt it or the court refuses to die. Field it alongside the rest of the Court of Seere to raise the stakes.

Put The Haloed Warden on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is The Haloed Warden?

At its native tier The Haloed Warden is CR 7. Scale the AC, HP, to-hit, and save DC to the tier line that matches your party's level.

How does The Haloed Warden fight in the Court of Seere?

It is the court's shield and healer — Aegis of the Throne buffs an ally every turn, Warding Hand cuts incoming damage, and its counterspell denies the party's big plays. Hunt it or the court refuses to die.

Why prioritize the Warden?

Its per-turn temp HP, +2 AC, and reaction damage reduction multiply the survivability of every other court piece. Parties that don't break line of sight to it and hunt it down grind forever.

Tell Us How It Ran

Played The Haloed Warden at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.