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Hobgoblin Berserker — Faction Infantry & Warbands STL miniature by Clay Cyanide

Hobgoblin Berserker

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community5,318 views · 36 likes

Hobgoblin Berserker — The Encounter

Drill-hardened raider who answers the war-horn with rage · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hobgoblin Berserker

The legions raise their berserkers the way a smith folds steel: heat, fold, hammer, repeat, until the metal holds an edge under any blow. These are not the howling madmen of the wild tribes. A hobgoblin berserker is drilled to rage on command, to throw itself at a shieldwall the instant the horn sounds and not to stop until the horn sounds again. They fight shoulder to shoulder, taking confidence from the spear at their flank, and the cruelest among them learn to read the moment a foe wavers and strike twice as hard. A captured berserker will say little of strategy, for it knows little; its officers keep the plans. But it knows its place in the line, and it will die holding it, which is exactly what the line requires.

Run Hobgoblin Berserker in Sixty Seconds

Hobgoblin Berserker

Medium humanoid (goblinoid), lawful evil

CR 2 · 450 XP · GUIDELINE
AC 14 (scrap-iron half-plate and buckler) HP 52 (8d8+16) Speed 30 ft.
STR16+3
DEX12+1
CON14+2
INT10+0
WIS10+0
CHA9-1
SkillsAthletics +5, Intimidation +1
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Goblin

Martial Advantage. Once per turn, the berserker deals an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the berserker that isn't incapacitated.

Blood Frenzy. Signature. While the berserker is below half its hit points, it has advantage on melee weapon attack rolls, but attack rolls against it also have advantage.

Actions

Multiattack. The berserker makes two Spiked Mace attacks.

Spiked Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) bludgeoning damage plus 2 (1d4) piercing damage from the spikes.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Bonus Actions & Reactions

Reckless Step. When the berserker takes the Attack action, it may move up to 10 ft. as a bonus action without provoking opportunity attacks from the target it attacked.

A heavily muscled hobgoblin in patched plate, swinging a spiked mace from behind a battered buckler, jaw set in disciplined fury.

Hobgoblin Berserker, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 31 (scaled ×0.6) Speed 30 ft.
STR16+3
DEX12+1
CON14+2
INT10+0
WIS10+0
CHA9-1

Hold the Line (signature). While within 5 ft. of the berserker, the drillmate and the berserker each gain a +1 bonus to AC, so long as both are conscious.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) piercing damage.

Reactions

Shield Brace. When the berserker is hit by an attack, the drillmate may impose disadvantage on the next attack against the berserker this round.

A shield-bearing legionary who has marched beside the berserker through a dozen sieges and times every parry to its swings.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP8d8+16 (52) To-hit+5Save DC13

Open by closing on an isolated PC where an ally stands within 5 ft. to trigger Martial Advantage for a big opening hit. Once bloodied, lean into Blood Frenzy and trade freely. Pair two or three with a captain so the line keeps Martial Advantage online.

Tier 2Levels 5-10 · GUIDELINE
AC16HP16d8+48 (120) To-hit+6Save DC14

Run as a frontline shock trooper beside heavier officers. Keep an ally adjacent to the target for the bonus dice, then Reckless Step to a new mark. Focus the squishiest PC; pair it with archers who punish anyone who falls back.

Tier 3Levels 11-15 · GUIDELINE
AC18HP24d8+96 (228) To-hit+8Save DC16

As an elite add-on to a warlord, it dives the back line and brawls the casters. Blood Frenzy makes the endgame brutal for both sides. Never solo here; pair it with a flagship boss so the party cannot simply gang the berserker down.

Put Hobgoblin Berserker on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hobgoblin Berserker?

Its native build is CR 2 (Tier 1): AC 14, 52 HP, +5 to hit. Use the Tier 2 (CR ~6) and Tier 3 (CR ~11) lines to field it against higher-level parties.

Can Hobgoblin Berserker be a companion or ally?

Yes. A disciplined legionary can be recruited or coerced into a party's service; use the Drillmate, Bound profile, or run the full berserker as a hired frontliner.

Does it rage like a barbarian?

Not mechanically. Blood Frenzy is a battlefield discipline, not class rage; it simply fights recklessly once badly wounded.

Tell Us How It Ran

Played Hobgoblin Berserker at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included