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Hobgoblin Lancer 2 — Faction Infantry & Warbands STL miniature by Clay Cyanide

Hobgoblin Lancer 2

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community6,812 views · 62 likes

Hobgoblin Lancer 2 — The Encounter

Spear-set sentinel of the cohort, holding the long line · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hobgoblin Lancer 2

The second of the cohort's lance-bearers is cut from the same drill as the first, but where one favors the sweeping glaive, this one favors the planted spear and the patient kill. It is the soldier who never breaks formation, who plants the haft and dares the charge to come. Hobgoblin doctrine prizes such steadiness above flash: a line that holds its spacing turns a rout into a slaughter going the other way. These lancers train for hours against wooden charging-frames, learning the exact instant to commit the point, and they carry the calluses of it on both palms. To meet one in a corridor is to learn that the safest-looking gap in a shieldwall is a trap, baited with a single waiting blade.

Run Hobgoblin Lancer 2 in Sixty Seconds

Hobgoblin Lancer 2

Medium humanoid (goblinoid), lawful evil

CR 2 · 450 XP · GUIDELINE
AC 14 (scaled draconic harness) HP 45 (7d8+14) Speed 30 ft.
STR15+2
DEX14+2
CON14+2
INT11+0
WIS11+0
CHA10+0
SkillsAthletics +4, Perception +2
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Goblin

Martial Advantage. Once per turn, the lancer deals an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the lancer that isn't incapacitated.

Set for the Charge. Signature. If the lancer didn't move this turn, the reach of its long spear counts as a braced point: the first creature to enter its reach takes 7 (2d6) piercing damage (DC 13 Dexterity save for half) the first time it does so on a turn.

Actions

Multiattack. The lancer makes two Long Spear attacks.

Long Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10+2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Bonus Actions & Reactions

Pole Sweep (Reaction). When a creature within 10 ft. moves out of the lancer's reach, the lancer makes one Long Spear attack against it.

A poised hobgoblin in draconic scale, butt of a tall spear planted, the point trained on the open ground before the line.

Hobgoblin Lancer 2, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 16 HP 27 (scaled ×0.6) Speed 30 ft.
STR15+2
DEX14+2
CON14+2
INT11+0
WIS11+0
CHA10+0

Front Rank (signature). While the shieldmate stands directly between the lancer and an enemy, the lancer cannot be targeted by opportunity attacks from that enemy.

Actions

Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Reactions

Cover the Pole. When the lancer is hit by a melee attack, the shieldmate raises its shield, reducing the damage by 1d6.

A front-rank legionary drilled to die before the spear behind it falls.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP7d8+14 (45) To-hit+4Save DC13

Plant the spear and Set for the Charge; the first PC into reach eats 2d6. Reach past allies for Martial Advantage. Pair two to lock a gap; pair with a shieldmate so the haft stays safe.

Tier 2Levels 5-10 · GUIDELINE
AC16HP14d8+42 (105) To-hit+6Save DC14

Hold the second rank and Pole Sweep anyone disengaging. Stab the casters who step up. Pair it with archers and a captain so retreat is punished from every angle.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d8+80 (170) To-hit+8Save DC16

As an elite add-on it fences off the boss's lair with bracing points and Pole Sweep. Wall escape while a flagship presses the kill. Never field it solo; it controls, it does not close.

Put Hobgoblin Lancer 2 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hobgoblin Lancer 2?

Its native build is CR 2 (Tier 1): AC 14, 45 HP, +4 to hit, reach 10 ft. Use the Tier 2 (CR ~6) and Tier 3 (CR ~11) lines for higher-level tables.

Can Hobgoblin Lancer 2 be a companion or ally?

Yes. A spear-disciplined legionary makes a reliable guard or drill-master; use the Shieldmate, Bound profile, or run the full lancer as a recruited line-holder.

Is it different from Hobgoblin Lancer 1?

Same role and statistics; this one favors a planted long spear over the glaive, so its damage is piercing and its play is more defensive.

Tell Us How It Ran

Played Hobgoblin Lancer 2 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included