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Hobgoblin Swordsman 1 — Faction Infantry & Warbands STL miniature by Clay Cyanide

Hobgoblin Swordsman 1

Faction Infantry & Warbands
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community6,431 views · 42 likes

Hobgoblin Swordsman 1 — The Encounter

Low-stancing duelist, blade already mid-cut · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hobgoblin Swordsman 1

The cohort's swordsmen are its skirmishers and duelists, drilled not in the rigid wall-fight but in the war of openings. This one fights low and fast, reading the rhythm of a foe's guard and slipping inside it on the half-beat. Where a legionary holds the line, a swordsman is loosed to break it: to gut a faltering enemy, to flank a planted spear, to answer a missed swing with one of its own. They favor the curved blade for the way it bites on the draw, and they train the pivot until it is reflex, never standing where the last cut landed. Veterans wear the topknot of their fencing-school with grim pride. A swordsman alone is a fair fight; a swordsman with a friend at your back is a knife between your ribs.

Run Hobgoblin Swordsman 1 in Sixty Seconds

Hobgoblin Swordsman 1

Medium humanoid (goblinoid), lawful evil

CR 2 · 450 XP · GUIDELINE
AC 14 (studded leather and bracer) HP 44 (8d8+8) Speed 30 ft.
STR14+2
DEX16+3
CON12+1
INT11+0
WIS11+0
CHA10+0
SkillsAcrobatics +5, Athletics +4, Perception +2
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Goblin

Martial Advantage. Once per turn, the swordsman deals an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the swordsman that isn't incapacitated.

Cut and Pivot. Signature. When the swordsman hits a creature with a melee attack, it can immediately move up to 5 ft. without provoking an opportunity attack from that creature, slipping to a flank as it cuts.

Actions

Multiattack. The swordsman makes two Curved Sword attacks.

Curved Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+3) piercing damage.

Bonus Actions & Reactions

Riposte (Reaction). When a creature the swordsman can see misses it with a melee attack, the swordsman may make one Curved Sword attack against that creature.

A lean hobgoblin dropped into a low fighting stance, curved blade swept back mid-cut, ready to slip past a guard.

Hobgoblin Swordsman 1, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 26 (scaled ×0.6) Speed 30 ft.
STR14+2
DEX16+3
CON12+1
INT11+0
WIS11+0
CHA10+0

Flanking Drill (signature). While the sparring-mate is adjacent to the same enemy as the swordsman, that enemy cannot benefit from cover against either of them.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) piercing damage.

Reactions

Cover the Pivot. When the swordsman uses Cut and Pivot, the sparring-mate may shift 5 ft. to keep the flank, drawing the enemy's opportunity attack to itself.

A fellow fencing-school graduate who has crossed blades with the swordsman a thousand times and reads its every pivot.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP8d8+8 (44) To-hit+5Save DC13

Open beside an ally to land Martial Advantage, then Cut and Pivot to a flank so the next attacker can do the same. Riposte every whiff. Pair two swordsmen to gang one PC; pair with a captain to keep the bonus dice flowing.

Tier 2Levels 5-10 · GUIDELINE
AC16HP16d8+32 (120) To-hit+6Save DC14

Run it as a mobile flanker that dances around the front line to reach casters. Pivot keeps it out of opportunity range; Riposte punishes melee. Focus the softest target; pair it with controllers who pin PCs in place.

Tier 3Levels 11-15 · GUIDELINE
AC18HP24d8+72 (228) To-hit+8Save DC16

As an elite skirmisher add-on, it slips the front rank to harass the boss's chosen prey. Pivot and Riposte make it slippery and punishing. Never solo here; pair it with a flagship threat so the party can't simply corner it.

Put Hobgoblin Swordsman 1 on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hobgoblin Swordsman 1?

Its native build is CR 2 (Tier 1): AC 14, 44 HP, +5 to hit. Use the Tier 2 (CR ~6) and Tier 3 (CR ~11) lines for higher-level parties.

Can Hobgoblin Swordsman 1 be a companion or ally?

Yes. A trained duelist makes a fine recruited blade or bodyguard; use the Sparring-Mate, Bound profile, or run the full swordsman as an allied skirmisher.

How is it different from Hobgoblin Swordsman 2?

Same fencing school and role; this one is the low-stance aggressor built around Cut and Pivot flanking, while its counterpart is the upright disciplined duelist.

Tell Us How It Ran

Played Hobgoblin Swordsman 1 at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included