The Hornéd Marshal
warden of passages — its flail has closed more roads than any army.
The Hornéd Marshal — The Encounter
warden of passages — its flail has closed more roads than any army. · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is The Hornéd Marshal
The Hornéd Marshal guards space rather than a point. Its 15-foot sun-disc flail plus Cull the Line makes a 30-foot bubble no one wants to cross, and Sweeping Arc resets a clustered party flat on their backs. It is the court's zone-denial piece.
Run The Hornéd Marshal in Sixty Seconds
- 15-ft. reach plus Cull the Line makes a 30-ft. no-go bubble.
- Cull the Line free flail swing on anyone entering its reach.
- Knockdown Sun-Disc Flail pushes 10 ft. and knocks prone.
- Sweeping Arc AoE that flattens a clustered party.
- Deny ground it controls the space around the objective.
The Hornéd Marshal
Large fiend (guardian of Seere), neutral
CR 6 · 2,300 XP · GUIDELINEReach of the Throne. The Marshal's sun-disc flail has reach 15 feet.
Actions
Multiattack. The Marshal makes two Sun-Disc Flail attacks.
Sun-Disc Flail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 10 feet and knocked prone.
Sweeping Arc (Recharge 5–6). Each creature within 15 feet must make a DC 16 Dexterity saving throw, taking 16 (3d8 + 3) bludgeoning damage and falling prone on a failure, or half as much and remaining standing on a success.
Bonus Actions & Reactions
Cull the Line (Reaction). When a creature enters the Marshal's reach, it makes one Sun-Disc Flail attack against that creature.
Where the Sentinel guards a thing, the Marshal guards the space around it. They say each ring on its flail's haft is a road that no longer exists.
The Hornéd Marshal, Bound
Companion · acts on your initiative
Bound · GUIDELINEReach of the Throne (signature). The Marshal's sun-disc flail has reach 15 feet.
Actions
Sun-Disc Flail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 10 feet and knocked prone.
Reactions
Cull the Line (Reaction). When a creature enters the Marshal's reach, it makes one Sun-Disc Flail attack against that creature.
The same Large fiend, bound as a lesser ally and set to guard whoever summoned it.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
A scaled-down The Hornéd Marshal for a low-level party — keep its role identical, just softer numbers. It is the zone-denial guardian — 15-foot reach and Cull the Line make a 30-foot bubble nobody wants to cross, and Sweeping Arc knocks a clustered party flat.
It is the zone-denial guardian — 15-foot reach and Cull the Line make a 30-foot bubble nobody wants to cross, and Sweeping Arc knocks a clustered party flat.
The Hornéd Marshal at full court strength. It is the zone-denial guardian — 15-foot reach and Cull the Line make a 30-foot bubble nobody wants to cross, and Sweeping Arc knocks a clustered party flat. Field it alongside the rest of the Court of Seere to raise the stakes.
Put The Hornéd Marshal on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is The Hornéd Marshal?
At its native tier The Hornéd Marshal is CR 6. Scale the AC, HP, to-hit, and save DC to the tier line that matches your party's level.
How does The Hornéd Marshal fight in the Court of Seere?
It is the zone-denial guardian — 15-foot reach and Cull the Line make a 30-foot bubble nobody wants to cross, and Sweeping Arc knocks a clustered party flat.
How do you approach the Marshal safely?
Spread out so Sweeping Arc can't catch multiple PCs, and accept that entering its 15-foot reach draws a free Cull the Line hit — send a durable frontliner in first, not the caster.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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