Home Encounters The Hornéd Marshal
The Hornéd Marshal — The Court of Seere token & 5e stat block by Clay Cyanide

The Hornéd Marshal

The Court of Seere

warden of passages — its flail has closed more roads than any army.

CR6
AC17
HP138
TypeLarge fiend (guardian of Seere)

The Hornéd Marshal — The Encounter

warden of passages — its flail has closed more roads than any army. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is The Hornéd Marshal

The Hornéd Marshal guards space rather than a point. Its 15-foot sun-disc flail plus Cull the Line makes a 30-foot bubble no one wants to cross, and Sweeping Arc resets a clustered party flat on their backs. It is the court's zone-denial piece.

Run The Hornéd Marshal in Sixty Seconds

The Hornéd Marshal

Large fiend (guardian of Seere), neutral

CR 6 · 2,300 XP · GUIDELINE
AC 17 (war-plate) HP 138 (12d10+72) Speed 30 ft.
STR20+5
DEX12+1
CON18+4
INT10+0
WIS12+1
CHA13+1
SavesStr +8, Con +7
SkillsAthletics +8, Perception +4
Resistbludgeoning, piercing, and slashing from nonmagical attacks
Immcharmed, frightened
Sensesdarkvision 120 ft., passive Perception 14
LanguagesInfernal

Reach of the Throne. The Marshal's sun-disc flail has reach 15 feet.

Actions

Multiattack. The Marshal makes two Sun-Disc Flail attacks.

Sun-Disc Flail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 10 feet and knocked prone.

Sweeping Arc (Recharge 5–6). Each creature within 15 feet must make a DC 16 Dexterity saving throw, taking 16 (3d8 + 3) bludgeoning damage and falling prone on a failure, or half as much and remaining standing on a success.

Bonus Actions & Reactions

Cull the Line (Reaction). When a creature enters the Marshal's reach, it makes one Sun-Disc Flail attack against that creature.

Where the Sentinel guards a thing, the Marshal guards the space around it. They say each ring on its flail's haft is a road that no longer exists.

The Hornéd Marshal, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 17 HP 82 (scaled ×0.6) Speed 30 ft.
STR20+5
DEX12+1
CON18+4
INT10+0
WIS12+1
CHA13+1

Reach of the Throne (signature). The Marshal's sun-disc flail has reach 15 feet.

Actions

Sun-Disc Flail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 10 feet and knocked prone.

Reactions

Cull the Line (Reaction). When a creature enters the Marshal's reach, it makes one Sun-Disc Flail attack against that creature.

The same Large fiend, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP46 (8d8+10) To-hit+4Save DC13

A scaled-down The Hornéd Marshal for a low-level party — keep its role identical, just softer numbers. It is the zone-denial guardian — 15-foot reach and Cull the Line make a 30-foot bubble nobody wants to cross, and Sweeping Arc knocks a clustered party flat.

Tier 2Levels 5-10 · GUIDELINE
AC15HP82 (14d8+19) To-hit+6Save DC14

It is the zone-denial guardian — 15-foot reach and Cull the Line make a 30-foot bubble nobody wants to cross, and Sweeping Arc knocks a clustered party flat.

Tier 3Levels 11-15 · NATIVE
AC17HP138 (23d8+34) To-hit+8Save DC15

The Hornéd Marshal at full court strength. It is the zone-denial guardian — 15-foot reach and Cull the Line make a 30-foot bubble nobody wants to cross, and Sweeping Arc knocks a clustered party flat. Field it alongside the rest of the Court of Seere to raise the stakes.

Put The Hornéd Marshal on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is The Hornéd Marshal?

At its native tier The Hornéd Marshal is CR 6. Scale the AC, HP, to-hit, and save DC to the tier line that matches your party's level.

How does The Hornéd Marshal fight in the Court of Seere?

It is the zone-denial guardian — 15-foot reach and Cull the Line make a 30-foot bubble nobody wants to cross, and Sweeping Arc knocks a clustered party flat.

How do you approach the Marshal safely?

Spread out so Sweeping Arc can't catch multiple PCs, and accept that entering its 15-foot reach draws a free Cull the Line hit — send a durable frontliner in first, not the caster.

Tell Us How It Ran

Played The Hornéd Marshal at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.