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Dennis — Kukurikapu, the monastery of Turtle-folk token & 5e stat block by Clay Cyanide

Dennis

Kukurikapu, the monastery of Turtle-folk

low-stance staff-master of the shell-monastery

CR5
AC15
HP110
TypeMedium humanoid (turtle-folk)

Dennis — The Encounter

low-stance staff-master of the shell-monastery · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Dennis

Dennis keeps the low stance the monastery calls root-and-river: rooted enough to take a charge, fluid enough to sweep three foes off their feet. His staff has the longest reach in the warband, and he uses it to hold a doorway or a bridge while the heavier monks form up behind him. He bats aside arrows almost absently, watching the line the way a fisher watches water. In the flight he is the keeper of spacing, knocking chargers prone for Vincent to crush and clearing room for Eugene's leaps.

Run Dennis in Sixty Seconds

Dennis

Medium humanoid (turtle-folk), lawful neutral

CR 5 · 1,800 XP · GUIDELINE
AC 15 (Dex + stance) HP 110 (17d8+34) Speed 35 ft.
STR16+3
DEX16+3
CON15+2
INT10+0
WIS16+3
CHA10+0
SavesDex +6, Wis +6
SkillsAcrobatics +6, Insight +6
Sensespassive Perception 13
LanguagesCommon, Primordial

Sweeping Reach. Dennis's staff has reach 10 ft. on its attacks.

Deflecting Stance. While Dennis is not prone and can see an attacker, ranged weapon attacks against him are made with disadvantage.

Actions

Multiattack. Dennis makes two staff attacks. If both hit one creature, it must succeed on a DC 14 Dexterity save or be knocked prone.

Quarterstaff. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.

A spinning length of hardwood that keeps a whole front rank at arm's length.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP46 To-hit+5Save DC13

At T1 Dennis holds a chokepoint: his 10-ft. reach and prone-on-double-hit keep a doorway shut. Pair him with one heavy monk.

Tier 2Levels 5-10 · GUIDELINE
AC15HP110 To-hit+6Save DC14

At T2 (native) he controls spacing for the warband, sweeping chargers prone for Vincent and deflecting arrows aimed at Gunta.

Tier 3Levels 11-15 · GUIDELINE
AC18HP185 To-hit+8Save DC16

At T3 he is the line-keeper of a full flight, trip-locking the front rank so the pack flanks; he holds ground, never charges alone.

Put Dennis on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Dennis?

His native tier is 2, about CR 5 (1,800 XP); scale via the T1/T3 columns.

How does Dennis fight alongside the rest of the Kukurikapu?

He is the spacing-keeper. His long staff holds chokepoints and trips chargers prone so Vincent finishes them and Eugene gets clean leaping lanes, while he swats arrows away from Gunta.

Should Dennis fight alone?

No. With no legendary kit he is a control specialist; keep him in formation holding ground for the warband.

Tell Us How It Ran

Played Dennis at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.