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Eugene — Kukurikapu, the monastery of Turtle-folk token & 5e stat block by Clay Cyanide

Eugene

Kukurikapu, the monastery of Turtle-folk

leaping blade-dancer of the shell-monastery

CR5
AC16
HP104
TypeMedium humanoid (turtle-folk)

Eugene — The Encounter

leaping blade-dancer of the shell-monastery · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Eugene

Eugene trained as a wave-walker, learning to cross a fighting line in a single bound and open a throat on the way down. Among the Kukurikapu he is the flanker, the one Gunta's chime sends leaping over a shieldwall to strike a caster or banner-bearer while Vincent holds the front. He carries a single curved blade and a great deal of contempt for staying still. Paired with Megido's whip he becomes a hook-and-stab pincer, and when an enemy breaks he is the first to run them down, tumbling clear of every grasp.

Run Eugene in Sixty Seconds

Eugene

Medium humanoid (turtle-folk), lawful neutral

CR 5 · 1,800 XP · GUIDELINE
AC 16 (unarmored agility) HP 104 (16d8+32) Speed 45 ft.
STR14+2
DEX18+4
CON14+2
INT11+0
WIS15+2
CHA12+1
SavesDex +7, Wis +5
SkillsAcrobatics +7, Stealth +7
Sensespassive Perception 12
LanguagesCommon, Primordial

Leaping Strike. If Eugene moves at least 20 ft. straight toward a target before a melee attack, that attack deals an extra 9 (2d8) damage on a hit.

Evasive. When Eugene is subjected to an effect allowing a Dexterity save for half damage, he takes none on a success and half on a failure.

Actions

Multiattack. Eugene makes two curved-blade attacks.

Curved Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Bonus Actions & Reactions

Tumble Away. As a bonus action, Eugene Disengages and may Dash.

A whirl of cloak and curved steel that lands behind you before the dust settles.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP42 To-hit+5Save DC13

At T1 Eugene is a leaping skirmisher: vault past the front, gut a soft target, then Tumble Away. Never let him stand and trade.

Tier 2Levels 5-10 · GUIDELINE
AC16HP104 To-hit+7Save DC15

At T2 (native) he leaps over Vincent's brawl to reach casters and leaders, using Leaping Strike for the burst, then disengaging behind cover.

Tier 3Levels 11-15 · GUIDELINE
AC18HP180 To-hit+9Save DC17

At T3 he hunts priority targets across the field for a full monk flight, paired with Megido; he is a pack flanker, not a soloist.

Put Eugene on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Eugene?

His native tier is 2, about CR 5 (1,800 XP); use the T1/T3 columns to rescale.

How does Eugene fight alongside the rest of the Kukurikapu?

He is the leaping flanker. While Vincent and Alfred hold the front, Eugene vaults the line to kill casters and banner-bearers, then tumbles clear, often pincering targets with Megido's whip.

Is Eugene a solo threat?

No. He has no legendary actions and folds if surrounded; run him as a hit-and-run flanker within the warband.

Tell Us How It Ran

Played Eugene at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.