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Ham — Kukurikapu, the monastery of Turtle-folk token & 5e stat block by Clay Cyanide

Ham

Kukurikapu, the monastery of Turtle-folk

broad-axe vanguard of the shell-monastery

CR6
AC17
HP133
TypeMedium humanoid (turtle-folk)

Ham — The Encounter

broad-axe vanguard of the shell-monastery · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Ham

Ham is the warband's vanguard, broad-axe in both hands and shell-plate scarred from a dozen sieges. He fights beside Japeth as the second anvil, but where Japeth holds, Ham hews, his cleaving swings carrying through a falling foe into the one behind. He cannot be shoved or tripped off his footing, and he uses that to wedge open a breach the flankers pour through. The younger monks call him the Wall That Walks; he speaks little and holds the formation Gunta sets, trusting the abbot's chime to tell him when the wall should at last advance.

Run Ham in Sixty Seconds

Ham

Medium humanoid (turtle-folk), lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 17 (shell plate) HP 133 (14d8+70) Speed 30 ft.
STR19+4
DEX12+1
CON19+4
INT9-1
WIS13+1
CHA10+0
SavesStr +7, Con +7
SkillsAthletics +7, Intimidation +3
Sensespassive Perception 11
LanguagesCommon, Primordial

Cleaving Swing. When Ham reduces a creature to 0 hit points with his axe, he may immediately make one more axe attack against a different creature within reach.

Bulwark. Ham's shell plate gives him AC 17, and he has advantage on saves against being knocked prone or moved against his will.

Actions

Multiattack. Ham makes two broad-axe attacks.

Broad Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.

A grim, armored vanguard whose broad-axe carries through one foe into the next.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP54 To-hit+5Save DC13

At T1 Ham is a vanguard anvil: hold the breach with Japeth, cleave through weak foes, and refuse to be moved. Keep him in formation.

Tier 2Levels 5-10 · GUIDELINE
AC17HP133 To-hit+7Save DC15

At T2 (native) he and Japeth wedge open the enemy line, Cleaving Swing chaining kills so the flankers pour through; nothing shoves him off the mark.

Tier 3Levels 11-15 · GUIDELINE
AC18HP210 To-hit+9Save DC17

At T3 he is the immovable vanguard of a full flight, the wall the pack fights behind; he advances only on Gunta's signal, never alone.

Put Ham on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Ham?

His native tier is 2, about CR 6 (2,300 XP); scale via the T1/T3 columns.

How does Ham fight alongside the rest of the Kukurikapu?

He is the vanguard anvil beside Japeth. He holds the breach unshakably, chains kills with Cleaving Swing, and wedges the enemy line open for the flankers, advancing only when Gunta's chime calls the wall forward.

Can Ham solo a fight?

No. With no legendary kit he is formation muscle; run him paired with Japeth inside the warband.

Tell Us How It Ran

Played Ham at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.