Japeth
axe-and-club sentinel of the shell-monastery
Japeth — The Encounter
axe-and-club sentinel of the shell-monastery · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Japeth
Japeth wears the heaviest shell-plate the monastery forges and carries an axe for cutting and a club for breaking shields. Where the unarmed monks flow, he simply does not move, planted at the warband's strongest point with Ham at his side. The two of them form the anvil the lighter monks drive enemies against; nothing charms or frightens Japeth off his mark, and he has stood over fallen comrades until the line re-formed around him. He fights as a sentinel, never wandering from the formation he was set to hold.
Run Japeth in Sixty Seconds
- Plant him at the key point then make every enemy come to the axe.
- Open with the club shove then crack a shield-wall open for the flankers.
- Stand with Ham then form the anvil the lighter monks drive foes against.
- Ignore fear and charm then hold the mark thanks to Guardian's Resolve.
Japeth
Medium humanoid (turtle-folk), lawful neutral
CR 6 · 2,300 XP · GUIDELINETwo-Weapon Veteran. Japeth fights with axe and club; see Multiattack. His shell plate gives him AC 17.
Guardian's Resolve. Japeth has advantage on saving throws against being frightened or charmed, and on death saving throws.
Actions
Multiattack. Japeth makes one axe attack and one club attack.
War Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage, and the target must succeed on a DC 15 Strength save or be pushed 5 ft.
A walking bastion in shell plate, axe in one hand and club in the other.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
At T1 Japeth is an anvil: plant him at the key point, axe-and-club whatever comes, and shove shield-walls open. Pair him with Ham.
At T2 (native) he and Ham hold the warband's strongest point, breaking shields with the club so the flankers can punish; immovable and unshakable.
At T3 he is a sentinel in a full flight, anchoring the formation the pack fights around; he holds the line, he never charges out alone.
Put Japeth on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Japeth?
His native tier is 2, about CR 6 (2,300 XP); rescale with the T1/T3 columns.
How does Japeth fight alongside the rest of the Kukurikapu?
He is a heavy sentinel. He and Ham anchor the warband's strongest point as an anvil, his club breaking shield-walls so the flankers (Eugene, Megido) can punish; he never leaves his assigned mark.
Is Japeth a solo boss?
No. With no legendary actions he is line-holding muscle; pair him with Ham and the rest of the warband.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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