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Kimby — Kukurikapu, the monastery of Turtle-folk token & 5e stat block by Clay Cyanide

Kimby

Kukurikapu, the monastery of Turtle-folk

road-warden spear of the shell-monastery

CR5
AC15
HP102
TypeMedium humanoid (turtle-folk)

Kimby — The Encounter

road-warden spear of the shell-monastery · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Kimby

Kimby walks ahead of the warband with a pack of scrolls and a spear taller than he is, scouting passes and reading weather the way Gunta reads students. He fights at reach, setting his spear against anything that charges and skewering it before it lands a blow. The monks trust his warning more than their own; he has never led them into an ambush. In the line he guards a flank or a narrow approach, holding chargers at spear-length so Dennis can trip them and Vincent can break them, and he is first to find the road home when the fight is done.

Run Kimby in Sixty Seconds

Kimby

Medium humanoid (turtle-folk), lawful neutral

CR 5 · 1,800 XP · GUIDELINE
AC 15 (shell + leathers) HP 102 (15d8+34) Speed 35 ft.
STR16+3
DEX16+3
CON15+2
INT11+0
WIS15+2
CHA10+0
SavesDex +6, Con +5
SkillsPerception +5, Survival +5
Sensespassive Perception 15
LanguagesCommon, Primordial

Set for the Charge. If Kimby readies his spear and a creature moves within 10 ft., his first hit against it this turn deals an extra 9 (2d8) piercing damage.

Pathfinder. Kimby cannot be surprised while conscious, and his group ignores difficult terrain in the wild.

Actions

Multiattack. Kimby makes two spear attacks.

Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) piercing damage.

The monastery's eyes on the road, a long spear and a longer patience.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP44 To-hit+5Save DC13

At T1 Kimby guards a flank: ready the spear, gut the first charger for the Set bonus, and call out threats before they arrive.

Tier 2Levels 5-10 · GUIDELINE
AC15HP102 To-hit+6Save DC14

At T2 (native) he holds a narrow approach for the warband, reach-attacking and bracing against cavalry while the others form up.

Tier 3Levels 11-15 · GUIDELINE
AC17HP178 To-hit+8Save DC16

At T3 he is the flank-warden and scout of a full flight, denying charges and screening the pack; he holds the edge, he does not roam alone.

Put Kimby on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Kimby?

His native tier is 2, about CR 5 (1,800 XP); use the T1/T3 columns to rescale.

How does Kimby fight alongside the rest of the Kukurikapu?

He is the scout and flank-warden. He spots threats early, holds narrow approaches with his bracing spear, and feeds chargers to Dennis's trips and Vincent's slams while screening the warband's edge.

Can Kimby fight solo?

No. With no legendary kit he is a skirmisher and scout; keep him anchoring a flank within the warband.

Tell Us How It Ran

Played Kimby at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.