Maester Gunta
ring-staff abbot of the shell-monastery, leaping on the tide
Maester Gunta — The Encounter
ring-staff abbot of the shell-monastery, leaping on the tide · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Maester Gunta
Eldest of Kukurikapu, Maester Gunta carries the ringed staff that names the monastery's law, and his students count its chimes the way other warbands count drums. He teaches that the shell is not armor but patience made flesh, and that a monk wins by being the last thing still standing when the storm tires. In the line he holds the center, ringing the rebuke that scatters chargers so Vincent and Alfred can close, while Kimby's spear guards his flank. Gunta does not seek to slay; he seeks to outlast, and the monastery's enemies have learned that outlasting a turtle is a fool's wager.
Run Maester Gunta in Sixty Seconds
- Open with Chiming Rebuke then push survivors into the monks' reach with the ring-staff.
- Flurry the closest threat then step away free using Tidal Step, no opportunity attacks.
- When the big hit lands then spend Mountain's Patience to raise AC and likely dodge it.
- Keep him centered then let Vincent, Alfred and Kimby screen the front while he rings.
Maester Gunta
Medium humanoid (turtle-folk), lawful neutral
CR 6 · 2,300 XP · GUIDELINEFlurry of the Open Hand. When Gunta takes the Attack action, he may strike one extra time with his ring-staff as part of that action.
Tidal Step. Gunta does not provoke opportunity attacks when he leaves an enemy's reach, and difficult terrain costs him no extra movement.
Actions
Multiattack. Gunta makes three ring-staff attacks.
Ring-Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage, and the target must succeed on a DC 15 Strength save or be pushed 10 ft.
Chiming Rebuke (Recharge 5-6). Gunta rings the staff; each creature within 15 ft. must make a DC 15 Wisdom save, taking 22 (4d10) thunder damage on a failure, or half on a success.
Bonus Actions & Reactions
Mountain's Patience. As a reaction when hit by a melee attack, Gunta adds 3 to his AC against that attack, possibly causing it to miss.
An ancient turtle-folk abbot who fights as the tide does: never where the blow lands.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
At T1 Gunta anchors a small line: ring the rebuke to scatter chargers, then let the rank-and-file pin what scatters. Never let him fight alone.
At T2 (native) he holds the warband's center, opening with Chiming Rebuke and pushing key attackers off his disciples with the ring-staff. Keep him behind the front shells.
At T3 he fights as the heart of a full monastery flight: rebuke on cooldown, flurry the nearest threat, and use Mountain's Patience to shrug the biggest hit. He coordinates, never solos.
Put Maester Gunta on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Maester Gunta?
His native tier is 2, about CR 6 (2,300 XP). Use the T1 or T3 columns to rescale for your table.
How does Maester Gunta fight alongside the rest of the Kukurikapu?
He is the warband's anchor and conductor: he rings the rebuke to break charges and scatter foes, then his disciples (Vincent, Alfred, Dennis, Kimby) close on the staggered targets. He stays centered and protected, not out front.
Is Maester Gunta a solo boss?
No. Despite being the abbot, his kit has no legendary actions, so run him with at least three other monks; he is an elite leader, not a lone fight.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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