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Shem — Kukurikapu, the monastery of Turtle-folk token & 5e stat block by Clay Cyanide

Shem

Kukurikapu, the monastery of Turtle-folk

forked-staff shrine-keeper of the shell-monastery

CR5
AC15
HP98
TypeMedium humanoid (turtle-folk)

Shem — The Encounter

forked-staff shrine-keeper of the shell-monastery · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Shem

Shem tends Kukurikapu's shrine-fire and carries its forked standard into battle, where his chant hangs over the warband like a held breath. He is no front-liner; he stands behind Vincent and Alfred, mending their wounds and calling down a line of shrine-light when the enemy bunches. The younger monks fight harder within sound of his voice, and they know the day Shem falls silent is the day the formation breaks. Paired with Gunta he is the warband's resolve made audible, healing where the abbot only rebukes.

Run Shem in Sixty Seconds

Shem

Medium humanoid (turtle-folk), lawful neutral

CR 5 · 1,800 XP · GUIDELINE
AC 15 (robes + shell) HP 98 (15d8+30) Speed 30 ft.
STR13+1
DEX14+2
CON15+2
INT13+1
WIS18+4
CHA15+2
SavesWis +7, Cha +5
SkillsInsight +7, Religion +4
Sensespassive Perception 14
LanguagesCommon, Primordial

Warding Chant. Allies within 20 ft. of Shem add +1 to their saving throws while Shem is conscious.

Actions

Multiattack. Shem makes two forked-staff attacks.

Forked Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage.

Mending Light (3/Day). Shem touches a creature within 5 ft.; it regains 14 (4d6) hit points.

Searing Word (Recharge 5-6). A 30-ft. line of radiant force; each creature in it makes a DC 15 Dexterity save, taking 21 (6d6) radiant damage on a failure, or half on a success.

The keeper of the shrine-flame, whose chant steadies a faltering line.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP40 To-hit+5Save DC13

At T1 Shem is your support: keep him behind the line, mend the hurt monk, and Searing Word when foes cluster. Guard him well.

Tier 2Levels 5-10 · GUIDELINE
AC15HP98 To-hit+6Save DC15

At T2 (native) he sustains the warband from the rear, Warding Chant up, mending Vincent and Alfred and burning grouped enemies with the light.

Tier 3Levels 11-15 · GUIDELINE
AC17HP170 To-hit+8Save DC17

At T3 he is the prayer-anchor of a full flight, healing and zoning for the pack; protect him, he never fights at the front alone.

Put Shem on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Shem?

His native tier is 2, about CR 5 (1,800 XP); rescale via the T1/T3 columns.

How does Shem fight alongside the rest of the Kukurikapu?

He is the support and shrine-keeper. From the rear he keeps Warding Chant over the warband, mends Vincent and Alfred, and burns clustered foes with Searing Word; Alfred and Gunta keep him shielded.

Is Shem a solo caster?

No. He has no legendary actions and little staying power up front; run him protected at the back of the warband.

Tell Us How It Ran

Played Shem at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.