Vincent
open-palm bruiser of the shell-monastery
Vincent — The Encounter
open-palm bruiser of the shell-monastery · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Vincent
Where Maester Gunta is the monastery's patience, Vincent is its weight. He took no weapon vows because, as he says, his hands were already heavy enough; sparring partners call him the Closing Door for how he steps in and ends a duel. In the warband he is the breaker, wading into shieldwalls so the lighter monks can dart through the gap he opens, and pulling into his shell when the spears turn on him. He fights shoulder to shoulder with Alfred's guard and Dennis's staff, trusting the abbot's chime to tell him when to surge and when to turtle.
Run Vincent in Sixty Seconds
- Open by closing in then double-slam the same target to knock it prone.
- When spears focus you then use Shelled Guard for +3 AC and ride it out a round.
- Stay shoulder to shoulder then break the shield line so lighter monks slip through.
- Prone the enemy anchor then let Eugene and Megido punish it on the ground.
Vincent
Medium humanoid (turtle-folk), lawful neutral
CR 6 · 2,300 XP · GUIDELINEShelled Guard. Vincent can pull into his shell as part of his move; until his next turn he has +3 AC but speed 0.
Heavy Hands. Vincent's unarmed strikes count as magical for overcoming resistance and deal damage as shown below.
Actions
Multiattack. Vincent makes two slam attacks. If both hit one creature, that creature must succeed on a DC 15 Strength save or be knocked prone.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+4) bludgeoning damage.
A wall of muscle and shell who strikes with open palms hard enough to fold a shield.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
At T1 Vincent is the warband's battering ram: send him at the enemy's shields, knock a foe prone, and let the monks pour through. Shell up when focused.
At T2 (native) he breaks the line beside Alfred while Gunta rings the rebuke; double-slam a key target prone, then Shelled Guard if spears converge.
At T3 he anchors the charge of a full monk flight, opening gaps for the pack; he never brawls solo, he brawls so the others can flank.
Put Vincent on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Vincent?
His native tier is 2, about CR 6 (2,300 XP); scale with the T1/T3 columns as needed.
How does Vincent fight alongside the rest of the Kukurikapu?
He is the front-line breaker. He smashes into shieldwalls and knocks anchors prone so the agile monks (Eugene, Megido, Kimby) can flank and finish, then shells up when the enemy turns its spears on him.
Can Vincent solo a fight?
No. He has no legendary kit; he is muscle for the warband and should fight beside at least a few other monks.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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