Cinnamon
dart-and-orb spellblade of the black-robed warren
Cinnamon — The Encounter
dart-and-orb spellblade of the black-robed warren · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Cinnamon
Some of the Lunar Cottontails fight neither purely with blade nor purely with light, but with both, and Cinnamon is one of these spellblades. Robed in the warren's black and gold, she paints foes with marks of cold moonlight so the skirmishers' next blow lands twice as hard, then peppers them with darts and orb-bolts while slipping out of reach. The flock fights as one weave, and Cinnamon is a thread that crosses every part of it: she fires like an adept, flanks like a skirmisher, and ties their efforts together with her marks. A burst of glimmer-light can blind a whole knot of attackers long enough for the wardens to reset. She trusts the warren to cover her, and in return she makes every other Cottontail deadlier.
Run Cinnamon in Sixty Seconds
- Open with a mark then hit the priority foe with your orb-wand so the next ally adds 1d8.
- Mix your strikes then follow with a moon-dart, melee or thrown as the range demands.
- Blind the cluster then drop Glimmer Burst on a knot threatening your casters.
- Never get pinned then use Quickstep to Disengage and reset behind the wardens.
- Tie the warren together then keep marking so every other Cottontail hits harder.
Cinnamon
Medium humanoid (rabbitfolk), neutral good
CR 2 · 450 XP · GUIDELINEStanding Leap. Cinnamon's long jump is up to 20 feet and her high jump up to 10 feet, with or without a running start.
Mark of Moonlight (signature). When Cinnamon hits a creature with her orb-wand, she marks it with cold light until the end of her next turn. The first ally to hit the marked creature deals an extra 4 (1d8) damage, and the marked creature cannot benefit from being invisible.
Actions
Multiattack. Cinnamon makes one orb-wand attack and one moon-dart attack.
Orb-Wand Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (1d8+3) radiant damage.
Moon-Dart. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+3) piercing damage.
Glimmer Burst (recharge 5–6). Cinnamon's orb flashes in a 10-foot radius centered on a point within 30 feet. Each creature there must succeed on a DC 13 Constitution saving throw or take 7 (2d6) radiant damage and be blinded until the end of its next turn (half damage and no blindness on a success).
Bonus Actions & Reactions
Quickstep (bonus). Cinnamon takes the Disengage action.
A black-and-gold-robed rabbit-folk spellblade, orb-wand glowing blue in one paw and a moon-dart poised in the other, weight already shifting to slip away.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by marking the priority target with an orb-bolt so a skirmisher's next hit adds 1d8, then dart and Quickstep clear. Save Glimmer Burst to blind a cluster threatening the casters. Stay mobile behind the wardens, fight as the warren, never solo.
Same spellblade role, scaled up. Mark the deadliest foe each round to feed Midnight and the wardens, blind clusters with Glimmer Burst, and Disengage out of trouble. Let Bluebell's line hold while you set up kills.
Fight as the connective spellblade of a full warren warband, never alone. Keep the priority target marked, blind massed enemies, and weave between blade and bolt while the flock screens you.
Put Cinnamon on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Cinnamon?
Cinnamon is CR 2 (450 XP) at her native Tier 1. Tier 2 (~CR 6) and Tier 3 (~CR 11) stat lines let her scale into tougher warbands as the same spellblade.
How does Cinnamon fight alongside the rest of the Lunar Cottontails?
She is the warren's connective spellblade. She marks the priority target so skirmishers like Midnight and the wardens deal bonus damage, blinds massed enemies with Glimmer Burst, and weaves between dart and orb-bolt while the flock screens her, making every other Cottontail more lethal.
Is Cinnamon a solo threat?
No. solo_capable is false and she has no legendary actions. Her marks and bursts are force-multipliers for allies; run her inside a Lunar Cottontails warband, never as a lone encounter.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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