Hopper
leaping orb-wand adept of the moonlit warren
Hopper — The Encounter
leaping orb-wand adept of the moonlit warren · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Hopper
The Lunar Cottontails channel the moon as readily as they wield the blade, and Hopper is one of the warren's leaping adepts, casters who fight while bounding across the field. Where Midnight bleeds the enemy with iron, Hopper strikes them with cold moonlight, springing between cover so no foe can pin him down. The flock fights as a single body: wardens anchor, skirmishers harry, and adepts like Hopper rain radiant light from the gaps. He is rarely still, treating a battlefield like a meadow to be vaulted, loosing orb-bolts at the apex of each leap. The warren prizes him for breaking up massed enemies with a flare of moonlight, then bounding clear before retaliation lands.
Run Hopper in Sixty Seconds
- Open with Moonflare then catch a cluster in the cone for radiant damage and light them up.
- Move before you cast then bound 15+ feet so Leaping Cast adds 1d8 and dodges opportunity attacks.
- Loose two bolts then hammer the lit target with orb-wand fire.
- Keep bounding then use Hare's Bound to Dash or Disengage and reset your firing line.
- Stay behind the wardens then never let melee pin you, fight from the warren's gaps.
Hopper
Medium humanoid (rabbitfolk), chaotic good
CR 2 · 450 XP · GUIDELINEStanding Leap. Hopper's long jump is up to 25 feet and his high jump up to 12 feet, with or without a running start.
Leaping Cast (signature). When Hopper makes an orb-wand attack on the same turn he moved at least 15 feet, the attack deals an extra 4 (1d8) radiant damage and he does not provoke opportunity attacks from the target.
Actions
Multiattack. Hopper makes two orb-wand attacks.
Orb-Wand Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 8 (1d10+3) radiant damage.
Moonflare (recharge 5–6). Hopper's orb flares with cold moonlight in a 15-foot cone. Each creature there must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much on a success. A creature that fails is also outlined in dim light until the end of Hopper's next turn.
Bonus Actions & Reactions
Hare's Bound (bonus). Hopper takes the Dash or Disengage action.
A mid-leap rabbit-folk adept, arms thrown wide and a gold orb-wand blazing blue at the end of one outstretched paw.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Moonflare into a cluster, then bound behind cover with Hare's Bound. Each turn move 15+ feet before casting to trigger Leaping Cast for bonus radiant and safe firing. Stay behind the wardens, fight as part of the warren, never solo.
Same leaping-caster role, scaled up. Lead with Moonflare on bunched foes, then kite with orb-bolts and Leaping Cast. Let Starshine's line absorb the charge while you light targets for Midnight.
Fight as the mobile artillery of a full warren warband, never alone. Open every fight with Moonflare on the densest knot, then leap-cast from the gaps and fall back into formation.
Put Hopper on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Hopper?
Hopper is CR 2 (450 XP) at his native Tier 1. Tier 2 (~CR 6) and Tier 3 (~CR 11) lines let him scale up as a warband caster.
How does Hopper fight alongside the rest of the Lunar Cottontails?
He is the warren's leaping adept, mobile radiant artillery. He fires from behind Starshine's wardens, opens fights with Moonflare to scatter and outline foes, and bounds clear so skirmishers like Midnight can punish the lit targets.
Is Hopper a solo caster boss?
No. solo_capable is false and he has no legendary actions. He is fragile and kites; run him as part of a Lunar Cottontails warband that screens him, not as a lone encounter.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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