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Hopper — Lunar Cottontails token & 5e stat block by Clay Cyanide

Hopper

Lunar Cottontails

leaping orb-wand adept of the moonlit warren

CR2
AC13
HP38
TypeMedium humanoid (rabbitfolk)

Hopper — The Encounter

leaping orb-wand adept of the moonlit warren · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hopper

The Lunar Cottontails channel the moon as readily as they wield the blade, and Hopper is one of the warren's leaping adepts, casters who fight while bounding across the field. Where Midnight bleeds the enemy with iron, Hopper strikes them with cold moonlight, springing between cover so no foe can pin him down. The flock fights as a single body: wardens anchor, skirmishers harry, and adepts like Hopper rain radiant light from the gaps. He is rarely still, treating a battlefield like a meadow to be vaulted, loosing orb-bolts at the apex of each leap. The warren prizes him for breaking up massed enemies with a flare of moonlight, then bounding clear before retaliation lands.

Run Hopper in Sixty Seconds

Hopper

Medium humanoid (rabbitfolk), chaotic good

CR 2 · 450 XP · GUIDELINE
AC 13 (light vestments + Dexterity) HP 38 (7d8+7) Speed 35 ft.
STR10+0
DEX16+3
CON12+1
INT13+1
WIS14+2
CHA15+2
SavesDex +5, Cha +4
SkillsAcrobatics +5, Arcana +3, Perception +4
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Sylvan

Standing Leap. Hopper's long jump is up to 25 feet and his high jump up to 12 feet, with or without a running start.

Leaping Cast (signature). When Hopper makes an orb-wand attack on the same turn he moved at least 15 feet, the attack deals an extra 4 (1d8) radiant damage and he does not provoke opportunity attacks from the target.

Actions

Multiattack. Hopper makes two orb-wand attacks.

Orb-Wand Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 8 (1d10+3) radiant damage.

Moonflare (recharge 5–6). Hopper's orb flares with cold moonlight in a 15-foot cone. Each creature there must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much on a success. A creature that fails is also outlined in dim light until the end of Hopper's next turn.

Bonus Actions & Reactions

Hare's Bound (bonus). Hopper takes the Dash or Disengage action.

A mid-leap rabbit-folk adept, arms thrown wide and a gold orb-wand blazing blue at the end of one outstretched paw.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC13HP38 (7d8+7) To-hit+5Save DC13

Open with Moonflare into a cluster, then bound behind cover with Hare's Bound. Each turn move 15+ feet before casting to trigger Leaping Cast for bonus radiant and safe firing. Stay behind the wardens, fight as part of the warren, never solo.

Tier 2Levels 5-10 · GUIDELINE
AC15HP115 (18d8+36) To-hit+7Save DC15

Same leaping-caster role, scaled up. Lead with Moonflare on bunched foes, then kite with orb-bolts and Leaping Cast. Let Starshine's line absorb the charge while you light targets for Midnight.

Tier 3Levels 11-15 · GUIDELINE
AC17HP185 (22d8+88) To-hitSave DC16

Fight as the mobile artillery of a full warren warband, never alone. Open every fight with Moonflare on the densest knot, then leap-cast from the gaps and fall back into formation.

Put Hopper on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hopper?

Hopper is CR 2 (450 XP) at his native Tier 1. Tier 2 (~CR 6) and Tier 3 (~CR 11) lines let him scale up as a warband caster.

How does Hopper fight alongside the rest of the Lunar Cottontails?

He is the warren's leaping adept, mobile radiant artillery. He fires from behind Starshine's wardens, opens fights with Moonflare to scatter and outline foes, and bounds clear so skirmishers like Midnight can punish the lit targets.

Is Hopper a solo caster boss?

No. solo_capable is false and he has no legendary actions. He is fragile and kites; run him as part of a Lunar Cottontails warband that screens him, not as a lone encounter.

Tell Us How It Ran

Played Hopper at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.