Thumper
crouched golden-mace skirmisher and pounce-fighter of the warren
Thumper — The Encounter
crouched golden-mace skirmisher and pounce-fighter of the warren · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Thumper
Thumper is a pounce-fighter of the Lunar Cottontails, the heavy skirmisher who springs out of cover to crater the enemy line. Where the spellblades flicker and the casters chant, Thumper relies on raw hind-leg power, leaping the length of a clearing to bring a gold-headed moon-mace down on a foe before they can set their feet. The warren names every warband's hardest hitter a Thumper, after the old hare-custom of drumming the ground to call the raid; this one earned the name by knocking three boar-riders flat in a single bound. Thumper fights at the warband's spearhead, opening gaps for the smaller kin to flood through, then bounding clear to crash down somewhere new. Pin it and it loses its leap; let it roam and it shatters formations.
Run Thumper in Sixty Seconds
- It opens with a pounce then a 15-foot run-up knocks your front-liner prone for extra damage.
- Two heavy maces then each Lunar Mace adds radiant on top of bludgeoning.
- Brutal on the floor then Rabbit-Kick smashes prone or grappled targets and shoves them away.
- Can't be pinned then Bounding Leap carries it 20 feet free of opportunity attacks.
- Trip its leap then restrain or grapple it and you strip its Pounce damage entirely.
Thumper
Medium humanoid (rabbitfolk), neutral
CR 6 · 2,300 XP · GUIDELINELeaping Pounce. If Thumper moves at least 15 feet straight toward a creature and then hits it with a Lunar Mace attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage and must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Multiattack. Thumper makes two Lunar Mace attacks.
Lunar Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8+3) bludgeoning damage plus 4 (1d8) radiant damage.
Rabbit-Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone or grappled target. Hit: 13 (2d8+3) bludgeoning damage, and the target is pushed 10 feet away.
Bonus Actions & Reactions
Bounding Leap (Bonus Action). Thumper jumps up to 20 feet in any direction without provoking opportunity attacks, landing low and ready.
A crouched rabbit-folk warrior in black-and-gold war-coat, golden moon-mace cocked back, powerful hind legs coiled to spring.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Thumper Bounds into the front rank, Pounces the nearest foe prone, then maces it while the warren floods the gap. Leap clear with Bounding Leap before it gets surrounded. It spearheads the pack, never fights alone.
Open with a 15-foot run-up Pounce to knock the toughest target prone, then double-mace and Rabbit-Kick it on the ground. Bound to a fresh target each turn so it never gets pinned. It cracks the line for the warband, never solos.
Thumper becomes the warband's breaker, pouncing priority targets prone every round and bounding between them so it's always crashing into someone new. Let the swarm pour through the gaps it opens. Fight as a warband, never alone.
Put Thumper on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Thumper?
Thumper is a Challenge Rating 6 elite skirmisher (2,300 XP) at its native Tier 2, a pounce-fighter. Tier 1 (~CR 2) and Tier 3 (~CR 11) bands let you scale this breaker to your party.
How does Thumper fight alongside the rest of the Lunar Cottontails?
Thumper is the warband's spearhead. It bounds into the enemy line, pounces the toughest foe prone, and hammers it with the moon-mace, opening gaps for the smaller cottontails to flood through, then leaps clear to crash somewhere new.
Is Thumper a solo boss?
No. It is an elite, not a champion, with no legendary actions or punishing reaction. Thumper is built to break the line at the front of a warband; field it with other cottontails and let the swarm exploit the openings it makes.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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