Home Encounters Whisker
Whisker — Lunar Cottontails token & 5e stat block by Clay Cyanide

Whisker

Lunar Cottontails

open-handed gourd-mystic and moon-channeler of the warren

CR6
AC15
HP110
TypeMedium humanoid (rabbitfolk)

Whisker — The Encounter

open-handed gourd-mystic and moon-channeler of the warren · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Whisker

Whisker is a moon-channeler of the Lunar Cottontails, one of the open-handed mystics who reads the tides of luck the way the moon pulls the sea. The silver gourd at Whisker's belt is said to hold a measure of moonlight drawn from a full eclipse, and Whisker spends it a sip at a time, nudging fortune toward the warren and away from its foes. In battle Whisker stands a step behind the spellblades, surging radiant light onto enemies while bending the odds with the gourd, then loosing a wave of silver tide that scorches the warren's enemies and mends its kin in the same breath. The cottontails trust Whisker to keep luck on their side; without that hand on the tide, the warband's daring raids would falter.

Run Whisker in Sixty Seconds

Whisker

Medium humanoid (rabbitfolk), neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (flowing mystic's robes) HP 110 (17d8+34) Speed 35 ft.
STR12+1
DEX16+3
CON15+2
INT14+2
WIS17+3
CHA15+2
SavesWis +6, Cha +5
SkillsInsight +6, Arcana +5
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Celestial

Gourd of Tides. The moon-gourd at Whisker's belt holds the tide of luck. When a creature Whisker can see within 30 ft. makes an attack roll or saving throw, Whisker can use its reaction to grant advantage to an ally or impose disadvantage on an enemy (no action by them required). It can do this twice between rests.

Actions

Multiattack. Whisker casts Moon-Tide Surge and makes one Open-Palm Strike.

Open-Palm Strike. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) force damage, and the target is pushed 10 feet away.

Moon-Tide Surge. Ranged Spell Attack: +6 to hit, range 90 ft., one target. Hit: 12 (3d6+2) radiant damage.

Ebbing Light (Recharge 5-6). Whisker raises both paws and silver light ebbs outward in a 20-foot radius centered on itself. Each enemy in the area must make a DC 14 Constitution saving throw, taking 17 (5d6) radiant damage on a failure, or half as much on a success. Allied cottontails in the area instead regain 7 (2d6) hit points.

A tall rabbit-mystic in black-and-gold robes, arms thrown wide mid-incantation, a silver moon-gourd swinging at the belt.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP50 (9d8+10) To-hit+4Save DC12

Whisker hangs behind the spellblades, using the Gourd of Tides to spoil a key enemy roll and pelting marked foes with Moon-Tide Surge. Save Ebbing Light for when allies and enemies overlap. Pressure it to burn its luck early. It supports the warren, never fights alone.

Tier 2Levels 5-10 · NATIVE
AC15HP110 (17d8+34) To-hit+6Save DC14

Open by imposing disadvantage on the party's hardest hitter with the gourd, then Ebbing Light a clustered group to burn enemies and heal cottontails at once. Palm-strike anyone who closes. It bends luck for the flight, never solos.

Tier 3Levels 11-15 · GUIDELINE
AC17HP176 (22d8+78) To-hit+8Save DC16

Whisker becomes the warband's luck-engine, twisting key rolls every round and dropping Ebbing Light to swing whole exchanges. Let the swarm screen it while it channels. It fights as part of the warren, never alone.

Put Whisker on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Whisker?

Whisker is a Challenge Rating 6 elite mystic (2,300 XP) at its native Tier 2, a moon-channeler. Tier 1 (~CR 2) and Tier 3 (~CR 11) bands let you scale it to your party.

How does Whisker fight alongside the rest of the Lunar Cottontails?

Whisker is the warband's luck-bender and battlefield mystic. It stands behind the spellblades, twisting enemy and ally rolls with the Gourd of Tides and unleashing Ebbing Light to scorch foes while healing nearby cottontails. Its meddling keeps the warren's risky raids paying off.

Is Whisker a solo boss?

No. It is an elite support caster with no legendary actions or punishing reaction. Whisker is built to empower a warband from the second rank; field it with other cottontails and let it bend luck while they fight.

Tell Us How It Ran

Played Whisker at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.