Whisker
open-handed gourd-mystic and moon-channeler of the warren
Whisker — The Encounter
open-handed gourd-mystic and moon-channeler of the warren · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Whisker
Whisker is a moon-channeler of the Lunar Cottontails, one of the open-handed mystics who reads the tides of luck the way the moon pulls the sea. The silver gourd at Whisker's belt is said to hold a measure of moonlight drawn from a full eclipse, and Whisker spends it a sip at a time, nudging fortune toward the warren and away from its foes. In battle Whisker stands a step behind the spellblades, surging radiant light onto enemies while bending the odds with the gourd, then loosing a wave of silver tide that scorches the warren's enemies and mends its kin in the same breath. The cottontails trust Whisker to keep luck on their side; without that hand on the tide, the warband's daring raids would falter.
Run Whisker in Sixty Seconds
- It steals your luck then the Gourd of Tides can flip a key attack or save without warning.
- Heal-and-harm wave then Ebbing Light scorches enemies and mends cottontails in one radius.
- Don't crowd it then Open-Palm Strike pushes you 10 feet and stalls your advance.
- Bait the gourd then it only has two tide uses, so force them out before the big roll.
- Keep it screened then it stands behind the spellblades and is fragile if you reach it.
Whisker
Medium humanoid (rabbitfolk), neutral
CR 6 · 2,300 XP · GUIDELINEGourd of Tides. The moon-gourd at Whisker's belt holds the tide of luck. When a creature Whisker can see within 30 ft. makes an attack roll or saving throw, Whisker can use its reaction to grant advantage to an ally or impose disadvantage on an enemy (no action by them required). It can do this twice between rests.
Actions
Multiattack. Whisker casts Moon-Tide Surge and makes one Open-Palm Strike.
Open-Palm Strike. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) force damage, and the target is pushed 10 feet away.
Moon-Tide Surge. Ranged Spell Attack: +6 to hit, range 90 ft., one target. Hit: 12 (3d6+2) radiant damage.
Ebbing Light (Recharge 5-6). Whisker raises both paws and silver light ebbs outward in a 20-foot radius centered on itself. Each enemy in the area must make a DC 14 Constitution saving throw, taking 17 (5d6) radiant damage on a failure, or half as much on a success. Allied cottontails in the area instead regain 7 (2d6) hit points.
A tall rabbit-mystic in black-and-gold robes, arms thrown wide mid-incantation, a silver moon-gourd swinging at the belt.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Whisker hangs behind the spellblades, using the Gourd of Tides to spoil a key enemy roll and pelting marked foes with Moon-Tide Surge. Save Ebbing Light for when allies and enemies overlap. Pressure it to burn its luck early. It supports the warren, never fights alone.
Open by imposing disadvantage on the party's hardest hitter with the gourd, then Ebbing Light a clustered group to burn enemies and heal cottontails at once. Palm-strike anyone who closes. It bends luck for the flight, never solos.
Whisker becomes the warband's luck-engine, twisting key rolls every round and dropping Ebbing Light to swing whole exchanges. Let the swarm screen it while it channels. It fights as part of the warren, never alone.
Put Whisker on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Whisker?
Whisker is a Challenge Rating 6 elite mystic (2,300 XP) at its native Tier 2, a moon-channeler. Tier 1 (~CR 2) and Tier 3 (~CR 11) bands let you scale it to your party.
How does Whisker fight alongside the rest of the Lunar Cottontails?
Whisker is the warband's luck-bender and battlefield mystic. It stands behind the spellblades, twisting enemy and ally rolls with the Gourd of Tides and unleashing Ebbing Light to scorch foes while healing nearby cottontails. Its meddling keeps the warren's risky raids paying off.
Is Whisker a solo boss?
No. It is an elite support caster with no legendary actions or punishing reaction. Whisker is built to empower a warband from the second rank; field it with other cottontails and let it bend luck while they fight.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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