Eir
winged shield-maiden and battle-healer of the Valkyrian flight
Eir — The Encounter
winged shield-maiden and battle-healer of the Valkyrian flight · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Eir
Among the Maidens of Valkyria, Eir is the mender who follows the flight into the worst of the killing. Norse song names her the gentlest of leeches, and on the field she proves it: where a sister falls, Eir's wing-shadow passes over her and the wound closes. She does not hover at the rear. She wades into the serpent-coils and ruin beside the shield-line, parrying with her round shield, striking with a blade that burns clean, and pouring her light into whoever bleeds nearest. The warband fights harder knowing she is among them, for so long as Eir's wings beat above the press, few of the chosen truly die.
Run Eir in Sixty Seconds
- Open by standing beside your most hurt sister then Shield Guardian and Mending Light both protect her.
- Strike the foe nearest a wounded ally then Mending Light heals 2d8 to that ally on the hit.
- Hold Shield Block then spend it only on a blow that would drop a sister, adding 3 to her AC.
- Never let Eir leave the line then her healing and shield aura always reach the warband.
Eir
Medium celestial, lawful neutral
CR 6 · 2,300 XP · GUIDELINEMending Light (signature). When Eir hits with a melee attack, she can channel healing to one ally she can see within 30 feet, restoring 9 (2d8) hit points.
Shield Guardian. Eir imposes disadvantage on attack rolls against any ally within 5 feet of her.
Actions
Multiattack. Eir makes two longsword attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8+3) radiant damage.
Bonus Actions & Reactions
Shield Block (Reaction). When an ally within 5 feet is hit by an attack, Eir adds 3 to that ally's AC against it, possibly turning the hit into a miss.
A serene war-healer who fights with sword and shield while knitting the wounds of her sisters in the same stroke.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Eir holds the center of the shield-line and never advances past her sisters. Open by stepping beside the most wounded ally so Shield Guardian and Mending Light cover them at once. Fight as part of the flight, never alone.
Plant Eir among two or three sisters and let Shield Guardian blanket them. Strike whoever stands closest to a bleeding ally so Mending Light keeps the line standing. Save Shield Block for the blow that would drop a sister, not for herself.
Anchor Eir at the heart of the warband and treat her as the flight's beating heart. Every round, attack near a wounded sister to trigger Mending Light, and burn Shield Block on the deadliest incoming hit. She wins by keeping the pack alive, never by charging out solo.
Put Eir on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Eir?
Eir is CR 6 at her native Tier 2 (AC 17, HP 120), built as a battle-healer elite. Tier tables drop her to CR 2-ish for low play or push her toward CR 11 for high tables.
How does Eir fight alongside the rest of the Maidens of Valkyria?
She is the flight's mender. Eir plants herself inside the shield-line, shelters sisters with Shield Guardian and Shield Block, and tops them off with Mending Light every time she swings. She keeps the warband alive rather than chasing kills.
Is Eir a boss the party can fight one-on-one?
No. She is a support elite with no legendary actions and is meant to be faced amid her sisters. Pulled alone she folds fast, since her whole kit feeds allies.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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