Home Encounters Gunnr
Gunnr — Maidens of Valkyria token & 5e stat block by Clay Cyanide

Gunnr

Maidens of Valkyria

black-winged lancer of the flight, war-maiden of the charge

CR6
AC17
HP119
TypeLarge celestial

Gunnr — The Encounter

black-winged lancer of the flight, war-maiden of the charge · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Gunnr

Old war-song lists Gunnr among the first valkyries sent to choose the slain, and the name means strife itself. In the flight she is the hammer of the charge, the maiden who picks one champion from the enemy ranks and rides him down with a couched lance. Her reach lets her strike before the foe can answer, and her hit-and-fly leaves her clear for the next pass while her sisters flood the gap she tore. Gunnr does not linger to duel; her craft is the strike and the wheel-away, the strife she sows that lets the rest of the Maidens of Valkyria reap. Where her black wings cross the field, a line of the doomed is already chosen.

Run Gunnr in Sixty Seconds

Gunnr

Large celestial, lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 17 (dark plate, mounted) HP 119 (14d10+42) Speed 50 ft. (mounted), fly 80 ft. (mounted)
STR17+3
DEX15+2
CON16+3
INT11+0
WIS14+2
CHA13+1
SavesStr +6, Con +6
SkillsAthletics +6, Perception +5
Resistradiant
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCelestial, Common

Lance of the Fallen (signature). If Gunnr's winged steed flies at least 20 feet straight toward a target before she hits it with the lance, the lance deals an extra 13 (2d12) piercing damage and Gunnr can immediately fly 20 feet without provoking opportunity attacks.

Reach of the Spear. Gunnr's lance has 10-foot reach, letting her strike from her steed's flank while sisters close in.

Actions

Multiattack. Gunnr makes one lance attack and one hooves attack from her steed.

Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10+3) piercing damage.

Steed's Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) bludgeoning damage.

Gunnr stoops out of the dark on black wings, lance leveled, spitting one chosen foe before her steed sweeps her clear again.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP51 (8d10+8) To-hit+4Save DC12

Gunnr opens with a diving Lance of the Fallen on the enemy leader, then flies clear with her free movement. She charges in support of a small flight and never trades blows in place. Hit and wheel away.

Tier 2Levels 5-10 · NATIVE
AC17HP119 (14d10+42) To-hit+6Save DC14

Each round set up Lance of the Fallen with a straight 20-foot dive, spear a priority foe, then use the free move to escape and line up the next pass. Her 10-foot reach lets sisters close behind her. She is a charger, not a duelist.

Tier 3Levels 11-15 · GUIDELINE
AC18HP190 (23d10+69) To-hit+8Save DC16

Run Gunnr as the warband's repeating lance: dive, gore a key enemy with Lance of the Fallen, then fly free and re-charge. Keep her among the flight so her victims are swarmed. She always fights as part of the warband, never solo.

Put Gunnr on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Gunnr?

Gunnr is CR 6 at her native Tier 2 (AC 17, HP 119), a mounted hit-and-run lancer elite. The tier tables scale her toward CR 2 for low play and CR 11 for high tables.

How does Gunnr fight alongside the rest of the Maidens of Valkyria?

She is the flight's lance. Gunnr dives on a chosen target with Lance of the Fallen, breaks a hole in the enemy line, and flies clear so her sisters can swarm the foe she singled out.

Should Gunnr be used as a lone boss?

No. She has no legendary actions and her strength is the charge-and-wheel that feeds the warband. Alone she lacks staying power, so field her with her sisters.

Tell Us How It Ran

Played Gunnr at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.