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Hildr — Maidens of Valkyria token & 5e stat block by Clay Cyanide

Hildr

Maidens of Valkyria

gold standard-bearer who wakes the slain and rallies the flight

CR7
AC17
HP130
TypeMedium celestial

Hildr — The Encounter

gold standard-bearer who wakes the slain and rallies the flight · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hildr

Hildr is battle herself in the old tongue, the maiden whose legend wakes the dead each dawn to fight anew. She bears the flight's standard, a gilded spear-haft crowned with a sunburst, and where it stands the Maidens of Valkyria do not stay down. A sister cut from the sky rises at Hildr's word, hauled back onto her feet by the banner's light, and the whole warband fights harder for the certainty that death is not yet final. She is the heart of the host's endurance, not a lone slayer; her power is measured in sisters returned to the line. Skalds say the host that kills Hildr's flight must kill it twice, for she calls the chosen back to the fray.

Run Hildr in Sixty Seconds

Hildr

Medium celestial, lawful neutral

CR 7 · 2,900 XP · GUIDELINE
AC 17 (gilded plate, crested helm) HP 130 (20d8+40) Speed 30 ft., fly 60 ft.
STR16+3
DEX14+2
CON15+2
INT12+1
WIS16+3
CHA17+3
SavesCon +5, Wis +6, Cha +6
SkillsIntimidation +6, Perception +6, History +4
Resistradiant
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCelestial, Common, Giant

Banner of the Wakeful Slain (signature). Once per turn as a bonus action, Hildr raises her war-standard to revive a fallen ally she can see within 30 feet that dropped to 0 hit points this turn, returning it to its feet with 15 (3d8+2) hit points. She can do this no more than three times before a long rest.

Rally to the Standard. Allies within 20 feet of Hildr have advantage on the first attack roll they make on each of their turns.

Actions

Multiattack. Hildr makes two strikes with her standard-spear.

Standard-Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (3d8+3) radiant damage.

Bonus Actions & Reactions

Defiant Cry (Reaction). When an ally within 20 feet is reduced to 0 hit points, Hildr lets out a war-cry; each other ally within 20 feet gains 5 (1d8+1) temporary hit points.

She plants her gilded standard amid the slain and the fallen rise again, blades lifted, to fight on at her cry.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP52 (8d8+16) To-hit+4Save DC12

Hildr stands her standard at the center of a small flight and revives the first sister to fall with Banner of the Wakeful Slain. She fights at reach beside the line. She rallies the warband and never advances alone.

Tier 2Levels 5-10 · NATIVE
AC17HP130 (20d8+40) To-hit+6Save DC14

Keep Hildr central so Rally to the Standard covers the most sisters, and spend the banner the instant one drops. Use Defiant Cry to harden the rest when a sister falls. She is the warband's anchor of endurance, not a duelist; protect the standard.

Tier 3Levels 11-15 · GUIDELINE
AC19HP200 (24d8+96) To-hit+8Save DC16

Run Hildr as the flight's undying core: revive fallen sisters each turn, blanket the warband with Rally to the Standard, and steady them with Defiant Cry. She has no legendary actions and wins by keeping the warband on its feet, never by fighting solo.

Put Hildr on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hildr?

Hildr is CR 7 at her native Tier 2 (AC 17, HP 130), a standard-bearer revival elite. The tier tables scale her toward CR 2 for low play and CR 11 for high tables.

How does Hildr fight alongside the rest of the Maidens of Valkyria?

She is the flight's undying heart. Her banner revives fallen sisters and grants the warband advantage and temp HP, so the maidens fight fearlessly knowing Hildr can call them back to their feet.

Can Hildr work as a solo boss?

No. She has no legendary actions, and her signature revival only matters with sisters to raise. Alone she is a sturdy support fighter, so she must be fielded with the warband.

Tell Us How It Ran

Played Hildr at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.