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Kara — Maidens of Valkyria token & 5e stat block by Clay Cyanide

Kara

Maidens of Valkyria

many-winged song-maiden whose chant lifts the whole flight

CR6
AC15
HP105
TypeMedium celestial

Kara — The Encounter

many-winged song-maiden whose chant lifts the whole flight · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Kara

Kara is the song over the slaughter, the valkyrie whose chant old verse says shielded her chosen hero and dulled the foe's edge. She carries no weapon she needs; her voice is the weapon, and the Maidens of Valkyria fight to its rhythm. Hovering on a corona of wings, arms outflung, she pours her war-song over the flight so every sister strikes truer and stands firmer, and she lifts the earthbound onto the wind to join the dive. Silence her and the song dies; that is why the warband shields her with their bodies. She is not a champion who duels but the breath that carries the whole flight, the chosen voice the dead rise to follow.

Run Kara in Sixty Seconds

Kara

Medium celestial, lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (robes, many wings) HP 105 (14d8+42) Speed 30 ft., fly 60 ft. (hover)
STR12+1
DEX15+2
CON16+3
INT13+1
WIS16+3
CHA18+4
SavesCon +6, Cha +7
SkillsPerformance +7, Persuasion +7, Perception +6
Resistradiant
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCelestial, Common

War-Song of the Chosen (signature). While Kara sustains her song (she takes no other action), allies within 30 feet add 1d6 to their attack rolls and saving throws. The song ends if Kara is incapacitated.

Lift on Soaring Wings. As a bonus action, Kara grants one ally within 30 feet a fly speed of 30 feet until the start of her next turn.

Actions

Multiattack. Kara makes two Radiant Bolt attacks.

Radiant Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (2d8+4) radiant damage.

Rallying Hymn (Recharge 5-6). Each ally within 30 feet gains 11 (2d8+2) temporary hit points and can end one effect causing it to be frightened or charmed.

Arms thrown wide, she hovers above the fray and pours out a war-song that lifts every sister's blade and heart.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP45 (7d8+14) To-hit+5Save DC12

Kara hovers behind a small flight and sustains War-Song so her sisters strike better. She lobs Radiant Bolts only when the song can spare a turn. She is a fragile singer and fights solely with the warband.

Tier 2Levels 5-10 · NATIVE
AC15HP105 (14d8+42) To-hit+7Save DC14

Keep War-Song running every round so the whole flight gets +1d6, and use Lift on Soaring Wings to put a grounded ally into the air. Break out Rallying Hymn when fear or charm threatens the warband. Stay behind your sisters; if she falls, the song falls with her.

Tier 3Levels 11-15 · GUIDELINE
AC17HP176 (23d8+72) To-hit+9Save DC16

Treat Kara as the warband's voice: sustain War-Song without pause, lift sisters skyward, and cleanse fear with Rallying Hymn. She has no legendary actions and cannot survive the spotlight, so she always sings from the protected center of the flight, never alone.

Put Kara on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Kara?

Kara is CR 6 at her native Tier 2 (AC 15, HP 105), a song-buffer support elite. The tier tables scale her toward CR 2 for low play and CR 11 for high tables.

How does Kara fight alongside the rest of the Maidens of Valkyria?

She is the flight's voice. War-Song boosts every sister's attacks and saves, Soaring Wings puts allies in the air, and Rallying Hymn cleanses fear and charm. The warband fights to her rhythm and shields her so the song never stops.

Should Kara be used as a solo boss?

No. She has no legendary actions and almost no offense; her entire kit empowers allies. Silenced or isolated she is harmless, so she must be faced with the warband.

Tell Us How It Ran

Played Kara at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.