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Prima — Maidens of Valkyria token & 5e stat block by Clay Cyanide

Prima

Maidens of Valkyria

gold-clad winged lancer leading the charge from a winged steed

CR7
AC18
HP136
TypeLarge celestial

Prima — The Encounter

gold-clad winged lancer leading the charge from a winged steed · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Prima

Prima earns her name by always being first across the sky-line of battle. When the Maidens of Valkyria stoop upon a doomed host, it is her gold-armored shape the enemy sees foremost, greatsword high, winged steed screaming out of the cloud. The other maidens form on her like a spear's head forms on its point. She is no lone champion: her worth is the charge she leads, the courage her banner lends the flight, and the breach her steed batters open for her sisters to pour through. Skalds say the sky itself tilts toward wherever Prima points her blade, and the chosen dead gather to follow her down.

Run Prima in Sixty Seconds

Prima

Large celestial, lawful neutral

CR 7 · 2,900 XP · GUIDELINE
AC 18 (ornate plate, mounted) HP 136 (16d10+48) Speed 50 ft. (mounted), fly 80 ft. (mounted)
STR18+4
DEX14+2
CON16+3
INT12+1
WIS14+2
CHA16+3
SavesStr +7, Con +6
SkillsAthletics +7, Perception +5, Intimidation +6
Resistradiant
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCelestial, Common

Skyborne Charge (signature). If Prima's winged steed flies at least 20 feet straight toward a target before she hits it with the greatsword, the target takes an extra 11 (2d10) slashing damage and must succeed on a DC 14 Strength save or be knocked prone.

Vanguard's Banner. Allies within 30 feet of Prima have advantage on saving throws against being frightened.

Actions

Multiattack. Prima makes two greatsword attacks, or one greatsword attack and one hooves attack from her steed.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8+4) radiant damage.

Steed's Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

First into every charge, Prima rides her winged steed down on the foe with a greatsword raised like a falling star.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP55 (10d10) To-hit+4Save DC12

Prima leads a small flight in a single diving charge, then wheels for another pass. Open with Skyborne Charge on the toughest-looking foe to knock it prone for her sisters. She charges with the warband, never picking solo duels.

Tier 2Levels 5-10 · NATIVE
AC18HP136 (16d10+48) To-hit+7Save DC14

Use the steed's flight to set up Skyborne Charge every round, diving in, knocking a key target prone, then climbing out. Vanguard's Banner keeps the flight fearless behind her. She is the tip of the warband's charge, not a duelist.

Tier 3Levels 11-15 · GUIDELINE
AC19HP200 (24d10+72) To-hit+9Save DC16

Lead the whole warband in repeated diving charges, opening each turn with Skyborne Charge to floor a priority enemy. Keep allies inside Vanguard's Banner so fear never breaks the flight. Prima fights as the warband's spearhead and retreats to re-charge rather than ever standing alone.

Put Prima on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Prima?

Prima is CR 7 at her native Tier 2 (AC 18, HP 136), a mounted charger elite. The tier tables scale her down toward CR 2 for low play or up toward CR 11 for high tables.

How does Prima fight alongside the rest of the Maidens of Valkyria?

She is the spearhead. Prima leads the flight's diving charge, knocks priority foes prone with Skyborne Charge, and steadies her sisters with Vanguard's Banner so the whole warband strikes as one.

Can Prima be run as a solo boss?

Not really. She has no legendary actions and her power is the charge she leads. Without sisters to exploit the prone targets she sets up, she is just a strong skirmisher and should be fielded with the warband.

Tell Us How It Ran

Played Prima at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.