Skuld
youngest fate-maiden whose many wings shroud what shall be
Skuld — The Encounter
youngest fate-maiden whose many wings shroud what shall be · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Skuld
Skuld is named for what is yet to come, the youngest of the weavers of fate, and the Maidens of Valkyria treat her word as law. She carries no blade; her storm of wings is her armor and her gift, and she fights by speaking the doom already woven into a warrior's thread. When she reads a sister's next moment, that maiden simply does not fail. When she lets the strands snap taut, the foe before her is held fast, unable to so much as flinch. The flight forms around her like spokes around a hub, for she sees where each blow must fall. Alone she is a frail seer; among her sisters she is the loom on which the battle is cut.
Run Skuld in Sixty Seconds
- Open with Reading of What Shall Be then a sister can reroll one failed attack or save this round.
- Touch a key foe with Doom-Touch then it has disadvantage on its next save for your sisters.
- Save Strands of Fate for a cluster then a 30-foot cone takes 4d8 and loses its reactions.
- Stay shrouded in the flight then Wing-Shroud gives her and a nearby sister half cover.
Skuld
Medium celestial, lawful neutral
CR 6 · 2,300 XP · GUIDELINEReading of What Shall Be (signature). At the start of her turn, Skuld foresees one ally's next moment. Until the start of her next turn, that ally can reroll one failed attack or saving throw, keeping the second result.
Wing-Shroud. Skuld and any ally within 5 feet have half cover from the constant motion of her many wings.
Actions
Multiattack. Skuld makes two Doom-Touch attacks.
Doom-Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) radiant damage, and the target has disadvantage on its next saving throw before the end of Skuld's next turn.
Strands of Fate (Recharge 5-6). Each enemy in a 30-foot cone must succeed on a DC 14 Wisdom save or take 18 (4d8) radiant damage and be unable to take reactions until the end of its next turn.
The youngest of the fate-sisters, Skuld unfurls a storm of wings and reads the death already woven for those before her.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Skuld hangs back behind a small flight, each turn granting a sister a reroll with Reading of What Shall Be. She touches stragglers with Doom-Touch to soften their saves. She is a fragile seer who fights only with the warband.
Each round, open with Reading of What Shall Be on whichever sister most needs the reroll, then soften a key foe with Doom-Touch. Loose Strands of Fate when enemies bunch to lock down their reactions. Keep her shrouded among the flight, never exposed.
Treat Skuld as the warband's loom: feed a reroll to a sister every turn, strip saves with Doom-Touch, and break clustered enemies with Strands of Fate. She has no legendary actions and dies fast if isolated, so she always fights from inside the protected heart of the warband.
Put Skuld on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Skuld?
Skuld is CR 6 at her native Tier 2 (AC 15, HP 104), a fate-caster support elite. The tier tables scale her toward CR 2 for low play and CR 11 for high tables.
How does Skuld fight alongside the rest of the Maidens of Valkyria?
She is the flight's loom. Skuld grants sisters rerolls, strips enemy saves with Doom-Touch, and locks down clusters with Strands of Fate, shaping the battle so the warband's blows land where she foresees.
Is Skuld a viable solo boss?
No. She has no legendary actions, low durability, and a kit built entirely around buffing and enabling allies. She must be fielded inside the warband, never alone.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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