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Skuld — Maidens of Valkyria token & 5e stat block by Clay Cyanide

Skuld

Maidens of Valkyria

youngest fate-maiden whose many wings shroud what shall be

CR6
AC15
HP104
TypeMedium celestial

Skuld — The Encounter

youngest fate-maiden whose many wings shroud what shall be · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Skuld

Skuld is named for what is yet to come, the youngest of the weavers of fate, and the Maidens of Valkyria treat her word as law. She carries no blade; her storm of wings is her armor and her gift, and she fights by speaking the doom already woven into a warrior's thread. When she reads a sister's next moment, that maiden simply does not fail. When she lets the strands snap taut, the foe before her is held fast, unable to so much as flinch. The flight forms around her like spokes around a hub, for she sees where each blow must fall. Alone she is a frail seer; among her sisters she is the loom on which the battle is cut.

Run Skuld in Sixty Seconds

Skuld

Medium celestial, lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (unarmored, many wings) HP 104 (16d8+32) Speed 30 ft., fly 60 ft.
STR11+0
DEX16+3
CON14+2
INT15+2
WIS18+4
CHA16+3
SavesWis +7, Cha +6
SkillsInsight +7, Perception +7, Arcana +5
Resistradiant
Sensestruesight 30 ft., darkvision 60 ft., passive Perception 17
LanguagesCelestial, Common, Giant

Reading of What Shall Be (signature). At the start of her turn, Skuld foresees one ally's next moment. Until the start of her next turn, that ally can reroll one failed attack or saving throw, keeping the second result.

Wing-Shroud. Skuld and any ally within 5 feet have half cover from the constant motion of her many wings.

Actions

Multiattack. Skuld makes two Doom-Touch attacks.

Doom-Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) radiant damage, and the target has disadvantage on its next saving throw before the end of Skuld's next turn.

Strands of Fate (Recharge 5-6). Each enemy in a 30-foot cone must succeed on a DC 14 Wisdom save or take 18 (4d8) radiant damage and be unable to take reactions until the end of its next turn.

The youngest of the fate-sisters, Skuld unfurls a storm of wings and reads the death already woven for those before her.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP44 (8d8+8) To-hit+4Save DC12

Skuld hangs back behind a small flight, each turn granting a sister a reroll with Reading of What Shall Be. She touches stragglers with Doom-Touch to soften their saves. She is a fragile seer who fights only with the warband.

Tier 2Levels 5-10 · NATIVE
AC15HP104 (16d8+32) To-hit+6Save DC14

Each round, open with Reading of What Shall Be on whichever sister most needs the reroll, then soften a key foe with Doom-Touch. Loose Strands of Fate when enemies bunch to lock down their reactions. Keep her shrouded among the flight, never exposed.

Tier 3Levels 11-15 · GUIDELINE
AC17HP176 (23d8+72) To-hit+8Save DC16

Treat Skuld as the warband's loom: feed a reroll to a sister every turn, strip saves with Doom-Touch, and break clustered enemies with Strands of Fate. She has no legendary actions and dies fast if isolated, so she always fights from inside the protected heart of the warband.

Put Skuld on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Skuld?

Skuld is CR 6 at her native Tier 2 (AC 15, HP 104), a fate-caster support elite. The tier tables scale her toward CR 2 for low play and CR 11 for high tables.

How does Skuld fight alongside the rest of the Maidens of Valkyria?

She is the flight's loom. Skuld grants sisters rerolls, strips enemy saves with Doom-Touch, and locks down clusters with Strands of Fate, shaping the battle so the warband's blows land where she foresees.

Is Skuld a viable solo boss?

No. She has no legendary actions, low durability, and a kit built entirely around buffing and enabling allies. She must be fielded inside the warband, never alone.

Tell Us How It Ran

Played Skuld at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.