Barath
scar-faced reaper who hooks foes with a crescent scythe
Barath — The Encounter
scar-faced reaper who hooks foes with a crescent scythe · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Barath
Barath is the Methuselans' hook, the long-reach killer who fishes enemies out of their formation and feeds them to the line. His crescent scythe rides a haft wrapped in old leather, and centuries of harvest-work have taught him to catch a fleeing man by the ankle as easily as a stalk of grain. In the warband he is the control piece: while the heavy champions hold the wall, Barath reaches past them to drag a key foe within reach of a dozen kin, or to trip a charge before it lands. The line tells it plainly: when Barath plants his feet and lowers the crescent, someone is about to be brought to him.
Run Barath in Sixty Seconds
- Reach over the wall then his scythe strikes at 10 ft. from behind the front rank.
- Hook them in then Reaping Hook drags a foe 10 ft. toward the warband or knocks it prone.
- Punish the charge then Long Reach lets him hit enemies entering his reach, not just leaving.
- Feed the line then pull casters and skirmishers onto the rest of the Methuselans' blades.
Barath
Medium humanoid (human), neutral
CR 5 · 1,800 XP · GUIDELINEReaping Hook (signature). When Barath hits a Large or smaller creature with his scythe, he can choose to pull it up to 10 feet toward him or knock it prone (his choice, once per turn).
Long Reach. Barath's scythe has reach 10 feet, and he can make opportunity attacks against creatures that enter that reach, not only those that leave it.
Actions
Multiattack. Barath makes two scythe attacks.
Crescent Scythe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) slashing damage.
A scar-faced reaper who hooks the unwary out of the line and drags them onto the rest of the warband's blades.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use the 10-ft. reach to strike past the front rank and Reaping Hook a priority foe prone or toward the warband. Long Reach lets him swat chargers before they arrive. He controls the field for the line, not as a lone fighter.
Stand a step behind the wall and reach over it: hit, then drag a caster or skirmisher 10 ft. into the warband's reach, or trip a charge prone. Punish anything that closes with Long Reach. Run him as the line's control piece, never out front alone.
Same hooking kit at higher numbers. Barath yanks key foes out of position and prones chargers while the heavy Methuselans hold. He sets up kills for the warband and never duels solo.
Put Barath on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Barath?
Barath is CR 5 at his native Tier 2 (1,800 XP). Adjust his AC, HP, to-hit and save DC to the Tier 1 or Tier 3 bands for your party.
How does Barath fight alongside the rest of the Methuselans?
He is the control piece. From behind the wall, Barath hooks key foes out of position and drags them onto the warband's blades while prone-tripping chargers.
Is Barath a solo boss?
No. He has no legendary actions and depends on the warband to capitalize on his pulls; deploy him within a Methuselan line.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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