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Dylan — Methuselans token & 5e stat block by Clay Cyanide

Dylan

Methuselans

twin-blade skirmisher who carves through the line

CR6
AC16
HP100
TypeMedium humanoid (human)

Dylan — The Encounter

twin-blade skirmisher who carves through the line · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Dylan

Dylan is the Methuselans' moving edge, a skirmisher who treats a battle line as a thing to dance through rather than stand in. The pair of curved blades he carries have been his for longer than any town he has fought over has stood, and he wields them in a constant whirl, never letting a foe set its feet. In the warband he is the disruptor: while the heavy champions hold the centre, Dylan flickers along the flanks, opening fresh wounds on a different enemy each pass. The line says you do not so much fight Dylan as fail to catch him.

Run Dylan in Sixty Seconds

Dylan

Medium humanoid (human), chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (fitted plate built for speed) HP 100 (16d8+32) Speed 35 ft.
STR15+2
DEX19+4
CON14+2
INT12+1
WIS13+1
CHA14+2
SavesDex +7, Con +5
SkillsAcrobatics +7, Athletics +5
Sensespassive Perception 11
LanguagesCommon

Whirling Blades (signature). When Dylan uses his action to attack, he may move up to 10 feet between attacks without provoking opportunity attacks. The first time each turn he hits a creature he has not yet damaged this turn, he deals an extra 7 (2d6) damage.

Bladestorm Footing. Dylan has advantage on Dexterity saving throws while he is wielding both curved blades.

Actions

Multiattack. Dylan makes three curved-blade attacks.

Curved Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.

A helmed dervish who never stops moving, twin curved blades trailing ribbons as he cuts from one foe to the next.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP44 (8d8+8) To-hit+5Save DC12

Use Whirling Blades to dart between targets, landing the first-hit bonus on a fresh foe each pass. Keep Dylan spreading wounds along the flank while the wall holds. He skirmishes for the warband, never standing toe-to-toe alone.

Tier 2Levels 5-10 · NATIVE
AC16HP100 (16d8+32) To-hit+7Save DC14

Open on the least-armored enemy, then move 10 ft. mid-attack to a new target so the 2d6 bonus keeps landing. Bladestorm Footing shrugs off area effects. Let the heavy Methuselans pin foes in place while Dylan carves between them.

Tier 3Levels 11-15 · GUIDELINE
AC18HP171 (22d8+66) To-hit+9Save DC17

Same dervish kit at higher numbers. Dylan flits across the enemy line, spreading first-hit bonuses and dodging AoE, while the warband's wall keeps targets from chasing him. He disrupts, never duels solo.

Put Dylan on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Dylan?

Dylan is CR 6 at his native Tier 2 (2,300 XP). Adjust his AC, HP, to-hit and save DC to the Tier 1 or Tier 3 bands for your party.

How does Dylan fight alongside the rest of the Methuselans?

He is the disruptor. While the heavy champions pin the centre, Dylan dances along the flanks, opening fresh wounds on a new enemy each pass.

Is Dylan a solo boss?

No. He has no legendary actions and relies on the warband to pin foes; run him as a mobile skirmisher inside a Methuselan line.

Tell Us How It Ran

Played Dylan at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.