Dylan
twin-blade skirmisher who carves through the line
Dylan — The Encounter
twin-blade skirmisher who carves through the line · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Dylan
Dylan is the Methuselans' moving edge, a skirmisher who treats a battle line as a thing to dance through rather than stand in. The pair of curved blades he carries have been his for longer than any town he has fought over has stood, and he wields them in a constant whirl, never letting a foe set its feet. In the warband he is the disruptor: while the heavy champions hold the centre, Dylan flickers along the flanks, opening fresh wounds on a different enemy each pass. The line says you do not so much fight Dylan as fail to catch him.
Run Dylan in Sixty Seconds
- Never stand still then Whirling Blades lets him move 10 ft. mid-attack without provoking.
- Hit fresh targets then the first new wound each turn adds 2d6 damage.
- Pick the soft foe then open on the least-armored enemy along the flank.
- Dodge the blast then Bladestorm Footing gives advantage on Dex saves with both blades.
Dylan
Medium humanoid (human), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEWhirling Blades (signature). When Dylan uses his action to attack, he may move up to 10 feet between attacks without provoking opportunity attacks. The first time each turn he hits a creature he has not yet damaged this turn, he deals an extra 7 (2d6) damage.
Bladestorm Footing. Dylan has advantage on Dexterity saving throws while he is wielding both curved blades.
Actions
Multiattack. Dylan makes three curved-blade attacks.
Curved Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.
A helmed dervish who never stops moving, twin curved blades trailing ribbons as he cuts from one foe to the next.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Use Whirling Blades to dart between targets, landing the first-hit bonus on a fresh foe each pass. Keep Dylan spreading wounds along the flank while the wall holds. He skirmishes for the warband, never standing toe-to-toe alone.
Open on the least-armored enemy, then move 10 ft. mid-attack to a new target so the 2d6 bonus keeps landing. Bladestorm Footing shrugs off area effects. Let the heavy Methuselans pin foes in place while Dylan carves between them.
Same dervish kit at higher numbers. Dylan flits across the enemy line, spreading first-hit bonuses and dodging AoE, while the warband's wall keeps targets from chasing him. He disrupts, never duels solo.
Put Dylan on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Dylan?
Dylan is CR 6 at his native Tier 2 (2,300 XP). Adjust his AC, HP, to-hit and save DC to the Tier 1 or Tier 3 bands for your party.
How does Dylan fight alongside the rest of the Methuselans?
He is the disruptor. While the heavy champions pin the centre, Dylan dances along the flanks, opening fresh wounds on a new enemy each pass.
Is Dylan a solo boss?
No. He has no legendary actions and relies on the warband to pin foes; run him as a mobile skirmisher inside a Methuselan line.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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