Elron
grey-templed veteran who holds the wall with a greatsword
Elron — The Encounter
grey-templed veteran who holds the wall with a greatsword · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Elron
Elron is the Methuselans' bulwark, the veteran who plants his boots and does not move while the rest of the line forms around him. His greatsword has been re-edged so many times it is more memory than steel, and he carries it raised in a guard the younger champions are taught to mirror. In the warband he is the fixed point: hold beside Elron and the enemy's blows find disadvantage; stray from him and learn why the old soldier still breathes after so many wars. The line measures its courage by how near it can stand to him.
Run Elron in Sixty Seconds
- Plant and hold then staying put keeps Disciplined Guard live, giving allies within 5 ft. disadvantage protection.
- Keep kin close then the warband forms on Elron to share his guard.
- Sweep the cluster then Guarding Sweep (recharge 5-6) hits a 10-ft. cone for 4d8.
- Won't go down then Tireless gives advantage against prone and exhaustion.
Elron
Medium humanoid (human), lawful neutral
CR 5 · 1,800 XP · GUIDELINEDisciplined Guard (signature). While Elron takes the Dodge action or has not moved this turn, attack rolls against allies within 5 feet of him are made with disadvantage.
Tireless. Elron has advantage on saving throws against exhaustion and against being knocked prone.
Actions
Multiattack. Elron makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Guarding Sweep (recharge 5-6). Elron sweeps his greatsword in a 10-foot cone. Each creature there must make a DC 15 Dexterity save, taking 18 (4d8) slashing damage on a failure, or half as much on a success.
A grey-templed soldier who has stood in a hundred shield walls and means to make this one his hundred-and-first.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Plant Elron at the wall and keep allies within 5 ft. so Disciplined Guard imposes disadvantage on attacks against them. Hold position, swing the greatsword, and save Guarding Sweep for a cluster. He is the warband's anchor, never a roamer.
Stand firm beside the line so nearby Methuselans gain Disciplined Guard's protection. Trade blows with the front rank and unleash Guarding Sweep into a packed cone when it recharges. Tireless keeps him upright. Run him as the immovable centre of the wall.
Same defensive kit, larger numbers. Elron holds the wall, shelters adjacent kin, and clears clustered foes with Guarding Sweep. He never charges out; the warband forms on him.
Put Elron on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Elron?
Elron is CR 5 at his native Tier 2 (1,800 XP). Scale his AC, HP, to-hit and save DC to the Tier 1 or Tier 3 bands as needed.
How does Elron fight alongside the rest of the Methuselans?
He is the anchor. Elron holds position so Disciplined Guard shields the Methuselans beside him, letting the warband form a protected wall around the old veteran.
Is Elron a solo boss?
No. He has no legendary actions and his strength is protecting allies; deploy him as the defensive centre of a Methuselan warband.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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