Vys
wolf-pelt brawler who breaks lines with bare hands
Vys — The Encounter
wolf-pelt brawler who breaks lines with bare hands · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Vys
Vys carries no blade and never has; among the Methuselans he is the line's living battering ram, the one sent to crack a formation open so younger champions can pour through. The wolf mantle across his shoulders is older than most of the warband, taken from a beast he is said to have wrestled down barehanded in his first century. He fights happiest when bloodied, grappling the strongest foe and slamming it prone for the rest of the deathless line to finish. The grandfathers warn their grandchildren: when Vys grins through a broken lip, the wall is already lost.
Run Vys in Sixty Seconds
- Charge straight in then a 20-ft. run plus a hit knocks the target prone via Pack Charger.
- Grab and hold then use Seize as a bonus action to grapple and pin the foe for the warband.
- Let him bleed then below half HP Bloodied Fury adds 1d8 and grapple advantage.
- Three fists a turn then his Multiattack chews through anything held in place.
Vys
Medium humanoid (human), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEBloodied Fury (signature). While Vys has half his hit points or fewer, his unarmed strikes deal an extra 4 (1d8) bludgeoning damage and he has advantage on Strength checks to grapple or shove.
Pack Charger. If Vys moves at least 20 feet straight toward a creature and hits it with a Pummel this turn, the target must succeed on a DC 15 Strength save or be knocked prone.
Actions
Multiattack. Vys makes three Pummel attacks.
Pummel. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+4) bludgeoning damage.
Bonus Actions & Reactions
Seize (bonus action). Vys attempts to grapple a Large or smaller creature within reach (DC 15).
A scarred old fist-fighter in a wolf's hide who has punched his way through three centuries of shield walls.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Send Vys charging straight at the enemy's biggest body, prone it with Pack Charger, then grapple and hold it for the warband. Lean into Bloodied Fury once he is hurt. He is the can-opener for the Methuselan line, not a lone scrapper.
Open with a 20-ft. charge to knock a key target prone, then Seize it as a bonus action and pin it in place. As his HP drops, Bloodied Fury makes every fist hurt more, so let allies surround the foe he holds. Fight him as part of the pack.
Same brawler kit, scaled up. Charge, prone, grapple, and let Bloodied Fury reward the punishment he soaks. Hold the enemy champion still while the rest of the Methuselans carve it apart; he never duels solo.
Put Vys on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Vys?
Vys is CR 6 at his native Tier 2 (2,300 XP). Shift his AC, HP, to-hit and save DC to the Tier 1 or Tier 3 bands to fit your party's level.
How does Vys fight alongside the rest of the Methuselans?
He is the line-breaker. Vys charges in to prone and grapple the toughest enemy, pinning it so the warband's armed champions can finish what he opens up.
Is Vys a solo boss?
No. He has no legendary actions and relies on allies to capitalize on his grapples; run him inside a Methuselan warband.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
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