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Penemue — Grigori — Enochian Fallen Watchers token & 5e stat block by Clay Cyanide

Penemue

Grigori — Enochian Fallen Watchers

the Bitter Pen — who taught the writing of ink and paper, the bitter and the sweet.

CR18
AC19
HP264
TypeLarge celestial (fallen watcher)

Penemue — The Encounter

the Bitter Pen — who taught the writing of ink and paper, the bitter and the sweet. · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Penemue

Penemue taught humankind the writing of ink and paper, the bitter secret and the sweet — knowledge never meant to be fixed in letters. It fights as the power of the word: silencing casters, erasing spells, and unmaking those it kills so thoroughly they cannot be raised.

Run Penemue in Sixty Seconds

Penemue

Large celestial (fallen watcher), neutral evil

CR 18 · 20,000 XP · GUIDELINE
AC 19 (robe of running ink) HP 264 (23d10+138) Speed 30 ft., fly 60 ft.
STR16+3
DEX20+5
CON22+6
INT26+8
WIS22+6
CHA22+6
SavesCon +12, Int +15, Wis +13
SkillsArcana +15, Deception +13, History +15
Resistcold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Immradiant; poison; charmed, exhaustion, frightened, poisoned
Sensestruesight 120 ft., darkvision 120 ft., passive Perception 18
Languagesall, telepathy 120 ft.

Legendary Resistance (3/Day). If Penemue fails a saving throw, it can choose to succeed instead.

Magic Resistance. Penemue has advantage on saving throws against spells and other magical effects.

The Written Word. Penemue speaks unmaking. When it reduces a creature to 0 hit points, that creature's name is struck from the world: it can be restored only by true resurrection or a wish. Additionally, spells that require a verbal or written component cast within 30 feet of Penemue require a DC 19 Constitution check or fail (spell and slot wasted).

Actions

Multiattack. Penemue makes two Bitter Stylus attacks and uses Rewrite the Flesh if available.

Bitter Stylus. Melee Spell Attack: +15 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) psychic damage plus 18 (4d8) acid damage, and the target must succeed on a DC 19 Intelligence saving throw or forget its most recently used ability, spell, or feature until the end of its next turn.

Rewrite the Flesh (Recharge 5–6). Penemue rewrites a 30-foot cube within 60 feet. Each creature there makes a DC 19 Charisma saving throw, taking 45 (10d8) psychic damage on a failure and being unwritten (blinded and unable to speak) until the end of its next turn, or half damage and not unwritten on a success.

Bonus Actions & Reactions

Erase (Reaction). When a creature within 30 feet casts a spell, Penemue can force a DC 19 Constitution save; on a failure the spell is countered as if by counterspell.

Legendary Actions (3/Round)

Strike (Costs 1 Action). Penemue makes one Bitter Stylus attack.

Bitter Verse (Costs 2 Actions). One creature within 30 feet must succeed on a DC 19 Wisdom save or take 27 (6d8) psychic damage and have disadvantage on all Intelligence, Wisdom, and Charisma checks and saves until the end of its next turn.

A gaunt angel whose every feather is a page and whose blood is ink, forever writing on its own skin. Penemue taught the bitter and the sweet of the pen, and what it writes, the world becomes; what it strikes out, the world forgets.

Penemue, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 19 HP 158 (scaled ×0.6) Speed 30 ft., fly 60 ft.
STR16+3
DEX20+5
CON22+6
INT26+8
WIS22+6
CHA22+6

Legendary Resistance (3/Day) (signature). If Penemue fails a saving throw, it can choose to succeed instead.

Actions

Bitter Stylus. Melee Spell Attack: +15 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) psychic damage plus 18 (4d8) acid damage, and the target must succeed on a DC 19 Intelligence saving throw or forget its most recently used ability, spell, or feature until the end of its next turn.

Reactions

Erase (Reaction). When a creature within 30 feet casts a spell, Penemue can force a DC 19 Constitution save; on a failure the spell is countered as if by counterspell.

The same Large celestial, bound as a lesser ally and set to guard whoever summoned it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC15HP79 (12d10+13) To-hit+11Save DC17

A vastly diminished echo of Penemue for a mid-level party — same role, far softer numbers. It is the host's anti-caster and unmaker — it silences and counters spells at range, erases abilities, and permanently kills. A nightmare for a spell-heavy party.

Tier 2Levels 5-10 · GUIDELINE
AC17HP145 (22d10+24) To-hit+13Save DC18

A weakened Penemue, still a serious boss. It is the host's anti-caster and unmaker — it silences and counters spells at range, erases abilities, and permanently kills. A nightmare for a spell-heavy party.

Tier 3Levels 11-15 · NATIVE
AC19HP264 (41d10+38) To-hit+15Save DC19

It is the host's anti-caster and unmaker — it silences and counters spells at range, erases abilities, and permanently kills. A nightmare for a spell-heavy party. This is its true, overpowered form — a legendary-tier fight.

Put Penemue on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Penemue?

At its native tier Penemue is CR 18 — a deliberately overpowered fallen-angel boss. Scale the AC, HP, to-hit, and save DC to the tier line matching your party's level.

How does Penemue fight?

It is the host's anti-caster and unmaker — it silences and counters spells at range, erases abilities, and permanently kills. A nightmare for a spell-heavy party.

Why do casters fear Penemue most?

It shuts down magic: verbal/written spells near it can fizzle, it counters spells as a reaction, and it makes casters forget what they just used. Worse, anything it kills needs true resurrection or wish to return. Bring martial pressure and kill it before it erases your spellcasters.

Tell Us How It Ran

Played Penemue at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.