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Captain Inchan — Pirate Sharks token & 5e stat block by Clay Cyanide

Captain Inchan

Pirate Sharks

hammerhead were-shark dread-captain of the reef-corsairs

CR11
AC18
HP207
TypeLarge monstrosity (shapechanger)

Captain Inchan — The Encounter

hammerhead were-shark dread-captain of the reef-corsairs · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Captain Inchan

Inchan rose from the press-ganged crews of a sunken slaver, the first of the cursed sharks to keep both mind and malice when the change took him. He welded a pair of swivel-guns to the stumps of his arms and named himself captain of the reef-corsairs, a warband of were-sharks who hunt the shipping lanes by scent of blood in bilgewater. His broad hammer-skull lets him sense the panicked heartbeat of prey three decks down. The Pirate Sharks fear him more than any storm, for a captain who cannot drown and cannot be frightened answers mutiny with a single bite. He flies a flag of skulls and keeps the gold; the crew keeps the meat.

Run Captain Inchan in Sixty Seconds

Captain Inchan

Large monstrosity (shapechanger), chaotic evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (scavenged plate and shark-hide) HP 207 (18d10+108) Speed 30 ft., swim 50 ft.
STR21+5
DEX12+1
CON22+6
INT11+0
WIS14+2
CHA16+3
SavesStr +9, Con +10
SkillsAthletics +9, Intimidation +7, Perception +6
Resistcold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Immfrightened
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 16
LanguagesCommon, Aquan

Blood Frenzy. Captain Inchan has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Hammerhead Charge. If Inchan moves at least 15 feet straight toward a target and hits it with his cannon-arm slam in the same turn, the target takes an extra 14 (4d6) bludgeoning damage and must succeed on a DC 17 Strength save or be knocked prone.

Amphibious. Inchan can breathe air and water.

Actions

Multiattack. Captain Inchan makes two attacks: one Bite and one Cannon-Arm Slam, or he fires Scattershot.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 5) piercing damage.

Cannon-Arm Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 5) bludgeoning damage.

Scattershot (Recharge 5-6). Inchan discharges his arm-cannon in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much on a success.

Bonus Actions & Reactions

Captain's Bark. As a reaction when an allied Pirate Shark within 30 feet is hit by an attack, Inchan can shout an order, granting that ally +2 AC against the triggering attack.

Legendary Actions (3/Round)

Slam. Inchan makes one Cannon-Arm Slam attack.

Reposition (Costs 1 Action). Inchan moves up to his speed without provoking opportunity attacks.

Frenzied Bite (Costs 2 Actions). Inchan makes one Bite attack with advantage.

A hammerhead leviathan in salvaged plate, Captain Inchan levels his cannon-arms and lets the tide of teeth behind him do the boarding.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP55 (10d8+10) To-hit+4Save DC13

Open with Scattershot into the clustered party, then wade in swinging a cannon-arm. Keep the smaller sharks between Inchan and the archers so Captain's Bark can shield them. Fight as a boarding crew, never alone.

Tier 2Levels 5-10 · GUIDELINE
AC16HP126 (12d10+60) To-hit+7Save DC15

Charge the healer first, knocking them prone with Hammerhead Charge, then Bite to trigger Blood Frenzy. Recharge Scattershot whenever two or more foes bunch up. He leads from the front while the warband flanks.

Tier 3Levels 11-15 · NATIVE
AC18HP207 (18d10+108) To-hit+9Save DC17

Lead the assault: Scattershot the line, Charge the most isolated PC, then spend legendary actions to Reposition between bloodied targets and Frenzied Bite them down. Bark to keep his lieutenants alive while they pin the party.

Put Captain Inchan on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Captain Inchan?

He is a CR 11 (7,200 XP) Tier 3 boss at his native numbers. The included Tier 1 and Tier 2 stat lines let you drop him to roughly CR 2 or CR 6 for lower-level tables.

How does Captain Inchan fight alongside the rest of the Pirate Sharks?

He is the warband's commander, leading from the front. Captain's Bark shields his crew, Scattershot softens the party, and his legendary actions let him hunt bloodied targets while the lesser sharks flank and pin. He is the one Pirate Shark built to anchor a fight solo if needed.

Is Captain Inchan humanoid or beast?

He is a Large monstrosity with the shapechanger nature of a were-shark, frame the curse through sailor folklore rather than any proprietary cosmology.

Tell Us How It Ran

Played Captain Inchan at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.