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Frey — Pirate Sharks token & 5e stat block by Clay Cyanide

Frey

Pirate Sharks

broad-skulled hammerhead harpooner who drags catches off their feet

CR6
AC16
HP114
TypeMedium monstrosity (shapechanger)

Frey — The Encounter

broad-skulled hammerhead harpooner who drags catches off their feet · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Frey

Frey is the reef-corsairs' harpooner, a broad-skulled hammerhead whose flat head sweeps the water for the twitch of a fleeing heartbeat. He casts a chained harpoon the way a whaler once did, except his quarry walks on two legs. A hooked sailor cannot run far and cannot run fast, and a sharp yank of the line puts them flat on the deck where the swarm finishes the work. Frey works in tandem with Myke the anchor-hauler, the two of them stringing the party like fish on a line. Inchan prizes them both, for a warband that controls where its prey can stand has already won the boarding.

Run Frey in Sixty Seconds

Frey

Medium monstrosity (shapechanger), chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (shoulder plate over thick hide) HP 114 (12d8+60) Speed 30 ft., swim 40 ft.
STR19+4
DEX13+1
CON20+5
INT9-1
WIS13+1
CHA10+0
SavesStr +7, Con +8
SkillsAthletics +7, Perception +4
Resistbludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 14
LanguagesCommon, Aquan

Blood Frenzy. Frey has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Harpoon Line. When Frey hits with his Tethered Harpoon, the target is hooked. While hooked (escape DC 14), the target's speed is halved and it can't move farther than 20 feet from Frey. As a bonus action, Frey can yank the line, forcing a hooked creature to make a DC 14 Strength save or be pulled 10 feet toward him and knocked prone.

Amphibious. Frey can breathe air and water.

Actions

Multiattack. Frey makes one Tethered Harpoon attack and one Bite attack.

Tethered Harpoon. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 17 (3d8 + 4) piercing damage, and the target is hooked (see Harpoon Line).

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) piercing damage.

Frey hurls a chained harpoon across the deck, hooks his catch through the shoulder, and yanks them off their feet into the waiting jaws of the pack.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d8+14) To-hit+4Save DC12

Harpoon a fleeing or ranged PC to tether them, then yank the line to drop them prone for the pack. Bite while they're down. Always sets up the swarm, never duels solo.

Tier 2Levels 5-10 · NATIVE
AC16HP114 (12d8+60) To-hit+7Save DC14

Hook the backline caster so they can't kite, then yank them prone and Bite with Blood Frenzy. Coordinate with Myke to string two targets at once. He controls the battlefield while the bruisers feed.

Tier 3Levels 11-15 · GUIDELINE
AC18HP180 (19d8+95) To-hit+9Save DC16

Fight as the warband's tether: hook and floor the most mobile threat, deny their escape, and let the pack collapse on the pinned prey. Re-hook anyone who slips the line. Relies on allies, never solo.

Put Frey on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Frey?

He is a CR 6 (2,300 XP) Tier 2 elite at his native numbers, with Tier 1 (~CR 2) and Tier 3 (~CR 11) lines included for scaling.

How does Frey fight alongside the rest of the Pirate Sharks?

He is the warband's tether. Frey harpoons mobile threats, halves their speed, and yanks them prone so the bruisers can pile on. He pairs especially well with Myke's anchor to lock down two targets, and he depends on the pack to finish what he pins.

Can a hooked creature get free?

Yes, escape DC 14. Until then its speed is halved, it can't move more than 20 feet from Frey, and a yank can knock it prone.

Tell Us How It Ran

Played Frey at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.